Tagged 'Scripts'

superLag

5 votes

Super Lag is a MAX Script to help automate rigging and animation of secondary action and follow through. It provides easy to use animation controls - that are stable - and won't go flying off like typical dynamics or spring systems.

makeStylizedDNA

5 votes

makeStylizedDNA.ms is a 3DS Maxscript written because I needed a model of stylized DNA. Given an arbitrary string of G,T,A, and C, it creates a model of that DNA sequence.

This Alpha 0.1 version has no interface (you need to edit the variable DNAstring below if you want anything different), and there is a bug the last base is not recognized (that is why it's black).

Molecule

2 votes

Molecule is a utility MaxScript for 3DS Max 8/9 to create and render molecular models. (It may work for previous versions but I have not checked it on those.)
It allows you to import either Protein Data Bank Molecule data files. Or MOL data files.

Quad enhance

32 votes

These few scripts adds some new functions to your quad menu like hiding,selecting and isolating by objects layer or material.

Ray Parent

19 votes

Based on Neil Blevins' object planter. This script allows you to select two sets of objects and plant / parent them to another set of geometry that is "below" it. Ideal use: you have a bunch of props and need to plant/parent them onto multiple ground pieces... you can select all the trees, select all the ground pieces, and it'll automatically parent to the object below it.

Notes:
*Sometimes it will parent to wrong objects... i find that a reset xform on the parent objects help.

Save/Load animations

11 votes

this script allows you to save and load animatiosn in 3ds max

update: animation layer controllers support

requirements: objects MUST have unique names and theese names MUST have letters, numbers and _ only, no special character

supported controllers: position_xyz, bezier_position, tcb_position, euler_xyz, tcb_rotation, scaleXYZ, bezier_scale, tcb_scale

usage:

ActiveX problem %1 could not found.????????

5 votes

when i run my script in my computer . it will be have this problem like below.

MAXScript Rolout Handler Exception

--Runtime eooro:Cannot create the ActiveX control:MSComctllib.TreeCtrl
Reported error message:%1 could not be found.

Some one can help me ?? what the problem is ????? Thanks!

Detriangulate all editable meshes

16 votes

This is a handy script for artists working on imported scenes where there is a need to convert each editable mesh to poly and detriangulate it one by one.

The script is actually the modification of "Detriangulator" by InTools.

It creates the list of all Editable_Mesh type geometry in the scene, converts it to Editable_Poly and then detriangulates it with InTools algorithm one by one. Good for imported scenes with several hundreds meshes what are tedious for manual detriangulation.

In interface manager you may find it under "InTools" category.

ShowNextABC (improved)

2 votes

This is a very simple but handy script for artists working on imported scenes where there is a need to inspect each node one by one.

By pressing the button the list of all scene objects is created and sorted by name. The first object on the list is selected while all the other are hidden. Vieports zoom and focus on selected node. Subsequent clicing on a button enumerates through all nodes on the list.

Script category in interface manager: "MXS Help"

Material randomizer

15 votes

With this script you can randomize materials over selected objects, you can also temporary store aranged materials to three memory slots.

functions:
- picking materials from material/map browser
- 2click on material to delete it
- shift+click on store button to store material list
- click on store button to restore material list

Syndicate content