Tagged 'normal'

ToTex Render To Texture

205 votes

TOTEX v3

Moved to github

The project Totex has been moved to gihub so community development is easier

https://github.com/svenfraeys/totex

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):

 

- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.

 

New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

Noors Normal Thief

6 votes

This script will transfer the normals from a source object to a target object, based on distance.

Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...

Pick the source object, select the target object/faces and press steal !

  • Works with any geometry object.
  • Keeps the stack.
  • Adds an Edit Normals modifier.

Script will be found in the customize UI under category "Noors"

Align Pivot to Direction

8 votes

 Align Pivot to DIrection(vector) allows you to align the X, Y,Z or XYZ axis of the local pivot of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.  If the Shift key is down when the axis is choosen the pivot will be moved to the first picked point.

Version 1.1 should works properly with Pen(tablets).

AutoPlace

8 votes

This is a script like autogrid. You can move, instance and copy objects all over the place! ShiftPress the button for options (move, instance, copy, lock rotation and lock scale)

How it works: select an object and press the button. click and drag (left-right = scale, top-down:rotation)

If you select multiple objects it will choose a random one.

tested on Max 2012/2013

Log :

SimplyMaps

14 votes

Overview:
A simple tool to render out top down maps from 3dsmax. An ideal way utilizing the tool would be in creating tilable textures. Besides tilable textures, this will help in overlaying additional small scale details on already made in-game meshes in a much more straight forward fashion.

How to Install

UI:

Average / Copy Border vertex Normals

2 votes

By Marc Robert / Trebor777 ([email protected])

Tool to fix seams between 2 objects by averaging or copying the normals from one another's borders.

The user needs to select the same number of vertices on both mesh with an EditPoly modifier named "VertSelect". It's created automatically when the meshes are picked if they don't already have them.

The tool will compute the closest vertices from each other and uses those normals.

Poly2Surf

22 votes

Conform selected objects to other objects's surface. The scripts works only with Collapsed Editable Poly objects from the selection. Other objects in selection are left intact.
Known issues
Sometimes when operating with surface objects with too many vertices some vertex may not be placed over the surface.
This tool is still in development phase so any feedback is quite welcome.

Simple process preview is available here:

xNormal Batch Baker

0 votes

xNormal Batch Baker for 3ds Max - Version BETA 1.4

xNormal Batch Baker tool for 3ds Max.

This tool will help 3D artist to improve the workflow between 3ds Max and xNormal baking maps.

Main Features

Ccom Map Baker-Auto Render To Texture

0 votes

If you have high polygon file and low polygon file finished UV mapping process before,
this tool can  extract Normal, Diffuse, Ambient Occlusion, Lighting map in one single image within 3DS Max.
So you don't  need to use Photoshop to collaborate all these map images in a single image file.
Baking process will be easily done in a minuite by using this tool.

feature
=========================================
1. Easy hide unhide delete low poly object, high poly object
2. Auto Import highpolygon
3. Single Import highpolygon
4.

Auto Align UVWMap

2 votes

3dsMax Script for applying UVW Map Modifier Depending on Selected Edge or Longest Edge of each Face .

UPDATE 1.4 :

  • Fix UV Modifier Alignment .

  • Set Coordinate system to Local (getting wrong result on other coordsystems) .

UPDATE 1.3 :

  • Improve the Function of Grouping Faces by Angle .

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