Tagged 'shape'

Helix with Bezier Handles

16 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

knottyLine

26 votes

"knotty Line" is a auxiliary mini tool for spline modeling.
It's draws a line with the set number of vertex.
Knotty Line

Labyrinth Maker

12 votes

  

Line Per Vertex

30 votes

Creates lines out of an object's vertices.

miauu's Draw Circle

0 votes

The main purpose of this script is to allow you to draw a circle with an exact amount of knots, something you can't do with the built-in Circle shape.

Also, you can set the radius of the circle. The circle will be created at world's center.

How to install: drag and drop the miauuDrawCircle_01.ms onto any 3ds max viewport. Go to Customize -> Customize User Interface -> miauu category and find the "Draw Circle" item.

miauu's Quick Spline Measure

0 votes

miauu's Quick Spline Measure allows you to quickly measure:

Object's Normal Fix

2 votes

Small Scripts to fix the Normal of selected shapes (Exrtude Direction)  .

- Select Shapes to Fix .

- Run the Script .

- One LeftClick on any Surface to get the Normal from it , then RightClick to Exit .

Another Script Added to Auto Fix Shapes Orientation .

* If you have 3d Curved Shape its better to use the First Script to do Manual Fix .

- UPDATE 1 :

  • Make the Macros Visible/Enabled When the Selection Contain Shapes .

- UPDATE 2 :

Oriented Line

8 votes

Line segment aligned to follow the drag direction:

 

Outline Creator

6 votes

Outline Creator is a 3ds max script that will automate the process of creating outlines for shapes instead of doing it manually one by one.

Pay attention that this script only works with closed shapes for the time being.

Properties:

Pflow to Splines

6 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

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