Tagged 'render'

Render Info Strip

13 votes

This script was created upon request as a vray frame stamp replacement, intended for mental ray and scanline rendrers.

It allows custom information to be displayed in the rendered image, with user defined font size, style, colors and opacity of the strip background. In addition to predefined keywords, there are five custom expressions and one script value. Original render frame buffer can either be closed or kept open. The settings and callbacks are saved in the .max files.

FFQ-QuckSimRender

13 votes

Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.
I wrote it just so if I'm going to lunch, I can crank up the detail on my sim, run the script - and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I'll have a render ready to review of my simulation.

Not Anonther Bitmap Path Checker

13 votes

You know when you leave an animation test rendering at night so that you can see what the camera work looks like, and then the next morning you find that the scene had a bitmap with a bad path and nothing happened?

Rise your hand if that has ever happened to you!! How many times have you wished there was a way to avoid this?? WELL NOW THERE IS!!!

Delete Bad Frames on Backburner

12 votes

This script allows you to delete bad frames that were rendered by a given
node on backburner. This happens if the render farm is heterogeneous
(= different software or hardware configuration on the render nodes). Instead
of manually deleting the frames, it will delete all frames that were rendered
by a certain machine for a certain job. To find out which frames need to be
deleted it connects to the manager and fetches information about every
rendered frame. If the frame was rendered by the machine that has the name

GTVFX_Toolbox

12 votes

 

 

 Updates:

===================================================================================

08/16/2014:

v2.34

Some minor bug fixes to the Toolbox. Added additional tools to the system menu.

05/23/2014:

v2.32

Fixed a bug that prevented the system menu from generating.

 

04/20/2014:

v2.31

RenDir

12 votes

What this will do is load up every single max file in the directory of your current scene file, and render each of them. Useful if you have a bunch of max files you want to render overnight on a single PC. You can just copy all those files into any directory, and set them all up with the render settings you want.
And then run the script, it will read all the max files in the present dir, and load them one at a time, and render each out.

360 Render World

12 votes

360 Render World is a panoramic camera making it possible to obtain renders with 360 degrees of a scene. Its originality is to be able to treat these made panoramic while taking account of an angle of sight what makes it possible to obtain made original likely to follow the curve of an arc without producing deformation.

Region Net Render

11 votes

Allows you to render a single image using up to 25 machines in your network.

Camera Resolution Mod

11 votes

Camera Resolution Mod is a modifier for 3ds Max which allows you to set the render resolution for each camera individually.

Assembly Tool

11 votes


Assembly Tool
is a massive set of useful scripts and tools gathered in one place! It is a real friend and permanent assistant in artists' daily work, which can help to work faster, more efficiently and more productive! Assembly Tool can help to optimize many areas of 3ds Max workflows, accelerate the performance of your work in 3ds Max in general and make it much easier and more fun!

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