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Maxwell Light Lister is a lights manager for 3ds Max in which you can change most of the significant parameters for the lights of the scene. The original creator, Eric Mehl, developed a script that allows the possibility of listing 3ds Max native lights and also lights from Maxwell Render.
Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).
With this useful and funny script, you can isolate in a ListBox, the category object in Geometry, Shape, Light, Helper, Camera and Space Warp in the viewport. We can select, rename and count the items in the scene. Useful in many work situation.
Scene Light multiplier let you manage all your scene lights by multiplying their multiplier by a defined value or set all light multiplier to a defined value...
you can chose which lights will be taken in consideration
String Lamp Generator is a powerful FREE Maxscript tool that allows you to effortlessly create stunning string lights from selected line shapes in your scene. With a range of customizable features, this tool gives you full control over the appearance and style of your string lights.
This little script, allows to simulate the Global Illumination outside.
Simply, a light sphere is created about to an object selected to simulate the bounce of the ray in the object.
Used for a little job, it was very useful to preview some short animations in "Virtual GI" using the render Scanline engine with very short times for the rendering! Optimum to illuminate integer scenes outdoor with a hot and suffused light.
This is the version 0.3b of the Virtual Global Illumination (VGI) script, and allows to simulate the Global Illumination outside. Simply, a light sphere is created about to an object selected to simulate the bounce of the ray in the object. VGI is very useful to preview some short animations in "Virtual GI" using not only the render Scanline but Mental Ray engine with very short times for the rendering! Optimum to illuminate integer scenes outdoor with a hot and suffused light.