Tagged 'map'

Raytrace Map Remover

12 votes

A simple script to remove the raytrace maps (Actually - replace them with empty bitmaps) from the scene's material library. This is for people using Vray/Mental ray as raytrace maps may (and will) slow down rendering times considerably

Relink Assets

38 votes

Hi this is my version of a tool for relinking (missing) bitmaps which can not be found for whatever reasons (changed paths, moved files etc.). It is pretty straightforward and works with almost any type of asset (maps, HDRIs, IES files) as long as it can be referenced and seen in the asset browser. Due to copyright restrictions I can not publish the code right now but I hope that it can help you anyways until max itself has a better management for assets.

Instructions

mental ray .Map Converter v1.1

21 votes

This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.

Dirtizer 2

2 votes

A very helpful plugin which can make your materials dirty in one click!
- You can control the level of dirtiness.
- You can make it dry or wet.
- Dirtizer supports Multi-materials (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize your textures in "Dirtizer" folder as you want)

V-Ray Irradiance Map Pre Calc

27 votes

This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.

This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances.

If you have any questions please contact me at [email protected]

Updated -
Version 1.1

Universal Select By

9 votes

Textures2materials

3 votes

poster

Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.

SIGERTEXMAPS SIKKENS Color Solid

2 votes

The SIGERTEXMAPS SIKKENS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • All 1624 SIKKENS 4041 colors
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

Halftone Lines Gradient

10 votes

Just for fun - create gradient ramp which goes from thin lines to thick so that it can be mapped for example to a falloff map (Shadow/Light falloff pictured).

Quick Z-Depth (mental ray)

1 vote

With this useful and simple script, you can create a non-destructive quick map Z-Depth in mental ray.

rollout Quick Z-depth

Enjoy!!

 

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