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Script

Halftone Lines Gradient

By Swordslayer · Credited author: Vojtech Cada · 2016-05-12

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Version
0.01a
3ds Max compatibility
See listing claims below
How compatibility works

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From original requirements
9
Original version requirement
3ds MAX 9
Legacy votes
10
Downloads

Tags: map, Falloff, pattern, Gradient, halftone, screen

Description

Just for fun - create gradient ramp which goes from thin lines to thick so that it can be mapped for example to a falloff map (Shadow/Light falloff pictured).

Additional Info

After running the script, set the desired tiling/alignment/angle values and press the Create button. It will open material editor and create a new map in its first slot. The gradient is Mapped which means that after you assign a Source Map in the slot, it will switch between its subtextures depending on the color value of the map.

With shadow/light falloff map it means that light values be mapped to thin lines and dark values to thick lines. You can also assign a bitmap texture and use Render Map... to create its halftone version. With 3d object, UVW mapping matters, the rightmost teapot is mapped with a Planar Map, the other ones use default teapot mapping.

 

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Comments (1)

wow

3dline · 2016-05-16

just wonderful +1