Tagged 'utility'

Q.A.C. (Quick Assign Color)

11 votes

This little and funny Script, allows to change Wirecolor and Standard Material to a selected object without open and change the diffuse color in Material Editor. Very useful for quick application of basic colors on the object.

Q.a.c.

Contrastive Wire Color

32 votes

Just make your objects more readable in the viewport.
Yes, this is NOT a random color generator!
The utility adjust RGB channels of objects wirecolor.
The purpose is clear (I hope).

Video Capture Select Viewport

21 votes

This is a Script that allows to recording and Snap the active viewport during the work. You can select any viewport during recording. Based on 'Create a Quick Preview' by Borislav 'Bobo' Petrov (www.scriptspot.com/bobo).

Capture Viewport

Open Image File

8 votes

This very simple script allows to open a float window of an image.
Present in 3dsMax 2010, him and totally assents in the previous versions.
Useful to open an image during the job in 3dsmax

controllerCentral

35 votes

Creates a modeless floating window that contains all controllers in the scene
for quick access to the controller properties. The user can switch on/off
filters to control what types of controllers will be displayed.

Currently supports wire, expression, script, noise, reactor, list, wave, audio,
spring, motioncapture and limit controllers.

v0.4 update: Converted ActiveX UI element to dotNet, therby making the script 64bit compatible (and breaking compatibility with versions prior to 3ds Max 2008).

Snapshot To Shape

23 votes

Clone object by equal distances on the shape length.

Snapshot To Shape

PureShot

21 votes

Quick render selected object(s) on pure background color
without mess renderer settings & while keep last rendered VFB intact.

PureShot

DUM (Dynamic Utility Menu)

29 votes

Smart utility menu for your scripts.
Easy customizable (noted inside the code).

DUM

Set Random Camera

7 votes

Set Random Camera is a utility that does exactly what its title says. Set Random Camera

rdg::graphPaper

14 votes

A procedural graph paper texture. The essential part of this material
are both Gradient Ramps (horizontal and vertical) that define tiling
and line management. Colors are defined by the top mix or output map
(depending on material version).

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