Tagged 'Gaming'

Game Tools

9 votes

"With a completely new and improved interface. Gametools offers every artist using Max a wide variety of helpful tools when editing their models.
Inside GameTools there are now 5 improved and brand new utilities!

Game Tools

8 votes

"Collection of game tools that allow you to model - texture and vertex paint your models within Max4.

  • Polyskin is a powerful skinning tool that allows polygon modelling over ANY shaped polygon skeleton.
  • UVTools allows you to build up multi materials in a fraction of the time.
  • MaxTennis

    8 votes

    This is a little Maxscript videogame I made using the 3Dsmax' viewport engine. The game in fact it's quite stupid - I know - but it's a good example to show some of the capabilities of the language

    PolygonCount

    7 votes

    Count the number of polys in your scene and in your selection - placing the results in your interface.

    Polyvis

    7 votes

    Polyvis is a maxscript utility intended to help artist determin what polygons on certain objects are visable to a particular camera during animation of that camera/objects. The utility is especially intended to determin what polygons are visable on weapons in FPS games...

    NormalMapperUI

    7 votes

    NormalMapperUI provides a graphical front end to ATI's normal map creation tool - NormalMapper. The interface lets the user pick the input data they would like to use - the output format - and set all available creation options. The program then passes the information off to NormalMapper for the creation of the image.

    Unreal Grid tool

    7 votes

    Quickly set the grid size to unreal engine (or some other game engine ex: Doom3 - Quake...) units using keyboard shortcut - toolbar or quad menu.

    Delete Custom Attributes

    7 votes

    Deletes all custom attributes on all objects in the scene.

    Progressive Mask Converter

    6 votes

    Progressive Mask Converter will convert any image sequence into a progressive mask for use in real-time environment.

    Shatter

    6 votes

    "Two part script that is used for exploding meshes in to separate objects by their MatID's. It also has options to group the new meshes together. A textbox for a user prefix name. An option to remap the new objects from multi-sub to standard materials. The original is left unaffected."

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