Tagged 'save'

Camera Aspect Lister

18 votes

This little script is for people who makes numerous still image camera views with different image aspects. The script lets you choose a camera and modify the aspect on the fly and store this as a postfix the camera name.

This way you dont have to remember what aspect you used for a certain camera.

Script is only beta version - and my first ever script, so be warned. 

I am thinking of expanding to also link up a scene state with each camera, for easy storing of per-camera lights etc. 

G-Buffer ID

22 votes

4 assistant operations for effects tasks which required G-Buffer ID's.
All of them works on selection or all scene objects and support Undo.
Plus Load/Save to log file to backup and restore your G-Buffer ID's settings.
Save also works on selected or all scene objects.
Only Load ops not support Undo.

CAT Pose Grabber

1 vote

A panel to support CAT rigs which allows temporary storage and retrieval of a single or muliple poses. Poses are not named and there is no management of them. The idea is that you simply want to grab a pose (or several) and use it immediately, without dealing with names or folder structures for fluid workflow. Poses saved are stored as files and are thererfore persistent unless overwritten using the script store functions.

Features include:
- Supports multiple CAT rigs in the same scene. You can even transfer poses from one rig to another.

Henriqvist's Hand Poses

0 votes

Script developed to enhance the speed of animating hands. You can save a lot of poses and then load it anytime you want. OBS1: It only saves position and rotation, scale information is not stored. OBS2: You cannot use position or rotation list in the controllers, but you can use float list.

miauu's Batch Save/Export OBJ/FBX/3DS/MAX as OBJ/FBX/3DS/MAX files

6 votes

 

 

Batch save or export selected .obj, .fbx, .3ds or .max files an .obj, .fbx, .3ds, .max files.

Face Pose Saver

1 vote

A 3ds Max script to save key positons of the face witch is controlled with sliders

Video link

GitHub link

ABOUT THE SCRIPT:
It's a tool for animators to save key face poses and speed up work. It's gets the position of the selected sliders and do a snapsot on the viewport and save as a button. First you have to set the "CHR" as the charachter name and set the path where the picurates begin saved.

ViewsMan

23 votes

Save and restore unlimited views.
You can save views in one scene and load them in another scene.
Double click in the list to restore the saved view.

ViewsMan

The idea come from AutoCAD where you can save up to 5 views. Im not sure (never see) how exactly this feature works in AutoCAD, I just read about this in the ScriptSpot.com, and I hope this tool is useful anyway ;-)

Material Manager

1 vote

Material Manager gives users a one-click solution for saving out materials and also reapplying them. Users can choose to save the selected objects materials, or the entire scenes materials.

View Manager

13 votes

Save and restore up to 5 views in the current scene.

I am working on a bit more usefull version but I have some issues to be resolved. The idea is like in AutoCAD - you save up to 5 views in the current scenes - for now you can't save or name them but I hope to resolve that. This helps in working in the viewport without the need to create cameras.

Hierarchy State

31 votes

Hierarchy State

Good for backup/restore scene objects hierarchy

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