Face Pose Saver
A 3ds Max script to save key positons of the face witch is controlled with sliders
ABOUT THE SCRIPT:
It's a tool for animators to save key face poses and speed up work. It's gets the position of the selected sliders and do a snapsot on the viewport and save as a button. First you have to set the "CHR" as the charachter name and set the path where the picurates begin saved.
USE:
Right click on button: Saves the actual position of the selected object's and create an image button from the viewport
Left click on button: Sets the object to the saved position
Save, Load: Save, load files
Numbered Multipler buttons: Set's the strenght of the saved pose
Set Project button: The path where the viewport picurates get saved
Set CHR button: The current charachter name, this name was used when the picurates begin saved
KNOWN BUGS:
There is an issue when you try to load a saved files the picurates doesn't appear.
Comments
3dsmax 2017/2019
3dsmax 2019/2017
Does not work.
Takes 3 to 5 clicks to apply a pose.
When the pose is applied,
it move the controllers to their parents location instead of simply applying a rotation.
ex :
rotate Jaw bone 10degrees.
save
apply pose
result :
move the jaw bone to the neck bone position. no rotation on the jaw.
EDIT :
It doesnt apply rotations... he only applies translates.
My very simple rig uses both.
Are you planning to add that feature?
thanks
Thanks
Okay, thank you for the feedback :) later I update the script.
nagytanimtd.carbonmade.com
.
I think that you have to update your script and to make all global variables local(if it is possible) or to give them a unique names. Right now all those variables are globa:
Tools and Scripts for Autodesk 3dsMax