Tagged 'Rendering'

Sprite Sheet Renderer

19 votes

This script allows for an animation to be rendered off and added into a sprite sheet, allowing for a quick and easy method to render out animations as a 2D texture which fits together perfectly.

The script in action:

The script in action

 

The Script's feature list includes:

VRay preset manager

13 votes

VRay preset manager is a frontend to the VRay renderer.

features:
-) quickly create and share presets of your rendering settings.
-) global (affect all settings) and partial (affect only selected settings) presets.
-) link mode syncs draft settings to production settings - for fast previews.
-) presets for VRay Advanced are included.

Light Detictive

2 votes

Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not. -- fast Group Lighting specific objects .
support Vray.

 

Cubemap Builder

0 votes

Description:
A maxscript Utility for the batch generation of cubemap faces across multiple cameras, and optional assembling of a "complete" cubemap in DDS format. The completed DDS texture is ready to use in the DirectX shader material - the original inspiration and motivation for this script.

cubicVR

15 votes

cubicVR is everything you need to create cubic QTVR files - as seen below - from 3ds max.

 

Virtual GI

22 votes

This little script, allows to simulate the Global Illumination outside.
Simply, a light sphere is created about to an object selected to simulate the bounce of the ray in the object.
Used for a little job, it was very useful to preview some short animations in "Virtual GI" using the render Scanline engine with very short times for the rendering! Optimum to illuminate integer scenes outdoor with a hot and suffused light.

Little Batch Render

33 votes

Vray - LittleBatchRender
Version 0.84

Description:
with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click
Features:


• correct autonaming for Render Elements
• NetRenderSupport
• Spawning can be disabled when rednering with NetRender
• consistent Naming for local and NetRender - no relinking in Compositing necessary
• Turning of and on individual Xrefs for individual Cameras

Virtual GI v.0.3b

16 votes

This is the version 0.3b of the Virtual Global Illumination (VGI) script, and allows to simulate the Global Illumination outside.
Simply, a light sphere is created about to an object selected to simulate the bounce of the ray in the object.
VGI is very useful to preview some short animations in "Virtual GI" using not only the render Scanline but Mental Ray engine with very short times for the rendering! Optimum to illuminate integer scenes outdoor with a hot and suffused light.

Netrender Low Priority

14 votes

When network rendering - 3DSMax defaults to 'normal' priority unless you set it otherwise. This script tells max to run in low priority (so that the system doesn't completely lockup) but ONLY when network rendering. If Max is launched normally by a user - it wont be affected.

FFX Render

70 votes

This script allows you to split your FFX containers in several passes. You can also add objects in the Matte tab, and they will get the matte/shadow material. It supports up to 10 passes. This script makes changes only at render time.

Version 4.0 updates:
-Added "Snapshot before Render" feature.

Version 3.5 updates:
-Added load/save system.
-Fixed minor bugs.

Version 3.0 updates:
-Added the Render Manager tool which allows you to choose which pass to render consecutively.
-Fixed Render Preview alpha problem.

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