Tagged 'mental ray'

EffectsChannelSet

79 votes

Object ID and Material ID

  • Management the Material ID and Objects ID.
  • Assigning a wirecolor for objects.
  • Automated creation MultiMatteElement for V-Ray renderer.
  • Automated creation MatteRenderElement for Mental Ray renderer.
  • Automate the creation of CMasking_Mask for Corona Renderer.

EffectsChannel v1.64

  • Fixes an issue with assigning ID to sub-materials in the version 1.62

EffectsChannel v1.62

  • This version speed-up opening on complex scenes.
    The time of opening on a very big scene decreased from 16 sec to 0.094sec.

EffectsChannel v1.60

  • Adds support to Corona Renderer: Automate creation of CMasking_Mask.

MR Daylight system

17 votes

This is a quick way to test MR daylight in your scene. Only few params are included, so
if you want to adjust more, you still have to go to motion panel.
What it does:
1. makes daylight system with Helsinki latitudes
2. turns current renderer to MR with draft FG settings
3. adds exp control

Delete button turns back to scanline with no environment or exp control

Gtools_Material_Converter

49 votes

Updates:
- July 15-2008: add support for Maxwell 1.7

Convert Materials between Vray-Standard-MentalRay-Maxwell

swapBitmapToMap

5 votes

The script switches any texture file to use a Mental Ray .MAP file instead, but only during rendering. This seems to help with big texture memory consumption.

Since 3ds MAX does not support Mental Ray .MAP, the script temporarily changes the file name to the .MAP file only during rendering and then change it back when rendering is ready.

IF:

L Pass Manager

57 votes


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

Raytrace Map Remover

12 votes

A simple script to remove the raytrace maps (Actually - replace them with empty bitmaps) from the scene's material library. This is for people using Vray/Mental ray as raytrace maps may (and will) slow down rendering times considerably

mental ray Material Presets

21 votes

Simple Macro or Script for quick mr Material Presets presets.

overview

3ds max 9 Ambient/Reflective Occlusion Assigner

8 votes

This script will only work when the scene renderer is set to Mentalray.The script assigns mentalray Ambient/Reflective occlusion map to ambient channel of the selected objets material. The selected object's material can be multimaterial or standart material other material types are not supported yet.

mental ray .Map Converter v1.1

21 votes

This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.

RDG PSD2Mat - a pipeline tool

23 votes

Hello,

I would like to invite you to take a look at our new pipeline tool:
PSD2Mat - a pipeline tool

PSD2Mat is a production proven connection between Adobe PhotoShop® and
Autodesk 3D Studio MAX®. This maxscript converts layered PSD Files into
a Scanline or VRay, Brazil and Mental Ray Material. Named layers are converted to bitmapfiles
and assigned to their respective material slots.