Tagged 'Poly'

Hard Edges Selection (maxscript pack)

3 votes


Hard Edges Selection maxscript pack is couple of maxscript which allows select Hard Edges in Editable Poly object or in Edit Poly modifier in 3ds Max. Hard edges – this is edges between smoothing groups. You can see it if you check Display Hard Edges parameter in Editable/Edit Poly.
Script pack contains scripts:
- Hard Edges Selection
- Hard Edges Selection (Expand)

Box From Vertices

1 vote

Simple Script to Create Box from Selected Vertices (You can use it as snap reference)
The Box Rotation Depends on the Current Coordinate System :
- local , Parent , Node.Transform .
- other than that it'll use the view system .
- it works with (Poly,Mesh) Objects or Modifiers , and shapes (will be Converted to editable Spline) .
The Created Box Name will be "Box_Helper" placed in Layer Called "Snap_Helpers" .

Svoe_KickHotBox_Modelling

1 vote

QUICK ACCESS TO MODELLING

Menus with changing buttons depending on the selected objects and subobjects.
Works with Edit poly, Editable polygons, Edit spline and some modifiers.

miauu's Scalpel

8 votes

Edge Loop Straighten with Constraints

4 votes

Edge Loop Straighten with Constraints works like this:
Selected one or more partial loop(s) of edges, run the script, and it will straighten all the verts between the end verts of the loop(s). What makes this script different from others of its kind is that it fully supports all three geometry constraint modes; edge, face, and normal constraints.

SpinEdgeSpiner

0 votes

miauu's Transfer Edges: Poly <-> UVW

3 votes

Mesh Insert

5 votes

Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/ ). It speeds up your modeling process by replacing face selections by an asset from your library.

Features :

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features: