Tagged 'Poly'

AutoSmooth selected

1 vote


A little script which set autosmooth to selected objects.

Box From Vertices

1 vote

Simple Script to Create Box from Selected Vertices (You can use it as snap reference)
The Box Rotation Depends on the Current Coordinate System :
- local , Parent , Node.Transform .
- other than that it'll use the view system .
- it works with (Poly,Mesh) Objects or Modifiers , and shapes (will be Converted to editable Spline) .
The Created Box Name will be "Box_Helper" placed in Layer Called "Snap_Helpers" .

Check Non-Quad Polygons

0 votes

This simple script allows you to display the faces of a object EditPoly  that have less or more of the 4 sides (quad). It's a updates of tutorial in the

Clone & Align On Faces

12 votes

This simple tool will helps when you need to distribute any "source" object on "target" object selected faces.
Requested on this thread by ice-boy.

DeformByProjecting Utility

7 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

Edge Loop Straighten with Constraints

4 votes

Edge Loop Straighten with Constraints works like this:
Selected one or more partial loop(s) of edges, run the script, and it will straighten all the verts between the end verts of the loop(s). What makes this script different from others of its kind is that it fully supports all three geometry constraint modes; edge, face, and normal constraints.


24 votes

Extrude Open Edges

4 votes

This script extrude open selected edges on given amount. Extract archive in 3ds max root folder. You can find script in category "kolts"


18 votes

Initially, this a only script to assist making tight cloth for character of with editablepoly.
But perhaps this can assist to make the other model. ^^
Handy to create twin faces from selection of polygons to becoming raw model or maybe final model.


5 votes

this script finds triangular faces, quadrilateral polygons as well as any other n-sided polygons in your mesh and selects them for you.

Warning: It converts your object into an editable poly so make sure you don't mind your modifier stack
being collapsed.

known issues: 3dsMax crashes when you undo the operation a couple of times

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