Tagged 'Poly'

One-click mass booleans

2 votes

Must-have plugin for fast modeling! Now with ProBoolean.

Fast 1-click boolean operations with multiple objects:
-Union selected objects.
-Subtract selected objects from the first selected object.
-Subtract the last selected object from the other selected objects.
-[ProBoolean] Union selected objects.
-[ProBoolean] Subtract selected objects from the first selected object.
-[ProBoolean] Subtract the last selected object from the other selected objects.

DeformByProjecting Utility

4 votes

DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:

UV 2 Mesh

73 votes

Converts your object(s)'s UV-Map to an Editable Poly or Mesh, also supports the creation of a "Bakingplane" to enable a faster workflow for planar highPoly modeling.

After some requests i decided to put it up as a standalone, have phun.


23 votes

Script for simple animation appearance / disappearance of the object.


7 votes

v2.01 full refactoring code. support Unwrap_UVW and shapes

The script welds automatically all vertices of border.
Этот инструмент автоматически спаивает вершины краёв.

Polygon Creator

62 votes

This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!


22 votes


16 votes

fixed bugs in function of remove edges and vertex
Исправлена ошибка в функции удаления рёбер и вершин

And all this works by single button


13 votes

Fixed bug of switcher select to last detached object and reset material
Исправлена ошибка переключателя к последнему отделённому объекту и сброс материала

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Subobjects Converter

6 votes

Change knot type of splines by press Ctrl+1 (Corner/BezierCorner) or Shift+1 (Smooth/Bezier)
Изменение типа узлов сплайнов по нажатию Ctrl+1 (Corner/BezierCorner) или Shift+1 (Smooth/Bezier)

Converts subobjects by shortcuts.
Indispensable tool for work in the Expert mode.
Конвертирует подобъекты по горячим клавишам.
Незаменимый инструмент для работы в режиме Expert.

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