This is a new version of the skintoolsenv that is has been available for some years now - it can save large amounts of time when setting up skinned characters.
New features include a reworked UI allowing finer control over start/middle/end envelope crosssections with modify value by absolute/relative/percent - the ability to rotate indvidual bones (very useful for when they initialise in the wrong orientation) - an assign skin feature which allows you to set the initialisation parameters - dockability - compact floaters for all and selected bone controls - choice of axis for the move crosssection end mode - and a replace bone feature which allows you to replace an existing bone in your rig with an object not currently in the rig while maintaining the enveloping and weighting.