Biped Resizer
Script for quick resizing Character rigging with Biped and Skin.
Just drag and drop in your viewport.
Here are some tips to use:
Pick Biped:
Pick the Biped of the Character which you want to resize.
If correct , the button text should looks like "bip001","bip03"...etc.
Add Skin Object:
Select all objects of the Character and press "Add Skin Object".
The "Skin Object List" will read only the Object that with Skin modifier or linked to the Biped.
Biped New Size:
Notice that the new size is base on the present Character size.
Preview:
You can get a real-time preview while you're changing the value of "Biped New Size"
Resize:
Left click : Resize Biped.
Right click : Reverse To Original Height.
P.S. After resized , the Biped will be switched to Figure Mode
Attachment | Size |
---|---|
biped_resizer_v1.5.mse | 9.48 KB |
Comments
Thanks for feedback
Can you send me the file that works incorrectly? It might be a great support to me to fix the problem. Thank you.
Doesn't seem to work correctly
Downloaded this in hope it would help but it hasn't so far, unless I'm missing something. It reduced the size of my biped and skin but at a cost. The fingers on the model were distorted after I used the script, every other part of the model was fine...I doubt I'll get a reply, maybe it needs updating.
Thanks
Thanks
Perfect Script
Could not believe this worked so easily when Max itself has such dreadful methods of trying to resize a biped without breaking everything.
The fact that something as simple as this isn't included in Max by default shows how little Autodesk care.
greate job
merci beaucoup pour ce travail!!!!!
you're a genius!
you're a genius!
Tom
Awesome Script
Thanks for the great script! Works perfect. =)
You are a bloddy genious. I
You are a bloddy genious.
I have shed many tears on mocap data ruining my model. Thx!