Bip2root

1 vote
Version: 
2.4
Date Updated: 
09/11/2006
Author Name: 
Dani Rosen

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

(if the biped does not match the root's position - use the Fix Root button. The script is undoable in case things don't work out)

Version Requirement: 
Tested on 3DSMax 7-2008

Comments

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lianggv's picture

Thanks fo sharing,very

Thanks fo sharing,very useful.

lianggv

lianggv's picture

Thanks fo sharing,very

Thanks fo sharing,very useful.

lianggv

lianggv's picture

Thanks fo sharing,very

Thanks fo sharing,very useful.

lianggv

lianggv's picture

Thanks fo sharing,very

Thanks fo sharing,very useful.

lianggv

lianggv's picture

Thanks fo sharing,very

Thanks fo sharing,very useful.

lianggv

lianggv's picture

Thanks fo sharing,very

Thanks fo sharing,very useful.

lianggv

shaimon's picture

you are a genius

thank you for your help.

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Select your preferred way to display the comments and click "Save settings" to activate your changes.