Tagged '3ds max'

VRay Studio Tools

5 votes

Tools for studio setup and soft studio light.

FumeFX ModernUI

0 votes

FumeFX ModernUI is a tool for 3ds Max that helps reducing repetitive tasks when simulating with FumeFX. It has a clear interface (therefore the name) and comes with an easy to use installer.

Timeline Zoom

1 vote

Time Zoom is a custom code extension for Autodesk 3D Max software in a script form. It elliminates the limitations of original editing components and makes usage of sofware much easier. LE version of script is FREE and provides basic elements and settings to user. Pro Version allows more precise and flexible settings and gives more possibilities. Enjoy!

Simple Pipe Spline

-13 votes

Simple Pipe is a spline plugin for 3ds Max 2015 or later. It gives users the ability to quickly create pipe like paths with variety of options. Users can also distribute custom geometry along the path at each pipe intersection.

ID Birlestirici (ID Combiner)

0 votes

xNormal Batch Baker

0 votes

xNormal Batch Baker for 3ds Max - Version BETA 1.4

xNormal Batch Baker tool for 3ds Max.

This tool will help 3D artist to improve the workflow between 3ds Max and xNormal baking maps.

Main Features

Poly Stitch tools

1 vote

     

       The Stitch tools  work on editable polyon object ,and create new faces between selected open edges(borders),which are mainly used to connect roads and terrain.

      In this update,stitch algorithm has been improved and enhanced,error probability is reduced greatly,no longer need to clear jags of borders but final triangluation is much better.

PlaceMesh

0 votes

PlaceMesh:

Directly embed single-side polygon in terrain.

The tool work on Editable polygon objects. Keep terrain being selected and pick another polygon surfaces is OK.

Note that:

Oblong and Oblong Void Primitives

2 votes

Oblong and Oblong Void is a pack of two primitives for 3DS Max.
Change parameters in real time. Map coordinates. Separated materials ID.

Ghostly trail

9 votes

Ghostly trail is a tool for creating static copies of emerging from the animated objects in the scene

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