PolyUnwrapper

34 votes
Version: 
4.3.1
Date Updated: 
06/05/2018

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

  • Multi Stitch. Stitch Multiple Shells at once
  • Custom Packing algorithm and tools
  • Tool for matching the Shells Width and Height
  • Easy Grid Spacing
  • Render UV Tiles (UDIM)
  • Cycle Checker map
  • PolyUnwrapper Toolbar now keeps on top of the Unwrap Editor
  • Render Open Edges
Version Requirement: 
3ds Max 2010 - 2019
Video URL: 

Comments

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PolyTools3D's picture

override functions

@brainsgonedead

Thank you for your feedback.
The XForm validation can be turned off from the options "Verify Nodes XForm".

Regarding the "Bridged faces", could you please email me the details of the issues you are experiencing, as well as a way of reproducing it.

Thanks,
Jorge

brainsgonedead's picture

override functions

Hi, there is one issue I have with PolyUnwrapper. As great as it is, I find things like "You need to reset xform" and several other things I don't do until I completely finish modelling it would be nice to turn of the popup messages and still have PolyUnwrapper work. Such as using Bridge faces always causes an error in PolyUnwrapper so I have to delete those faces and bridge the edges so it works. So it would be nice to turn of the popups and still have PolyUnwrapper work as it should.

I hope this makes a future possibility.

Cheers...

brainsgonedead's picture

try this

try this
Hi, try deleting the Polyunwrapper.ini file found in the ENU folder. It might work.
C:\Users\yourusername\AppData\Local\Autodesk\3dsMax\3d max version - 64bit\ENU\scripts\PolyUnwrapper

brainsgonedead's picture

try this

Hi, try deleting the Polyunwrapper.ini file found in the ENU folder. It might work.

C:\Users\yourusername\AppData\Local\Autodesk\3dsMax\3d max version - 64bit\ENU\scripts\PolyUnwrapper

f4r3l's picture

hidde panel

Hi!
I have a problem. I've hidden The polyunwrapper panel and now I can't get it back.

PolyTools3D's picture

PolyUnwrapper v4.3.1 Released

What's New

+ NEW Added support for 3ds Max 2019
+ NEW Ring and Align Edges command
+ NEW Loop and Ring works on Geometry level when Shift is pressed
+ NEW Check for Updates
- Fixed bug in Select Pelt Seams
- Fixed bug in Unfold Map in Max 2018+
- Improved Align Edges Undo
- Changed Render UV Tile to match the Unwrap modifier nomenclature
- Changed Extended the range of Render UV Tile

PolyTools3D's picture

Ring and Align

I'll make sure to add that option.

headd's picture

Ring and Align

Hey again,

Could you implement ring & align vertical/horizontal please ?
Right now only loop & align is available (Shift+Button) so maybe a Ctrl+Button could do a ring and align.

Thanks

AttachmentSize
ring_and_align.jpg 44.13 KB
PolyTools3D's picture

Thank you headd for the

Thank you headd for the suggestion. It can definitely be done and I will look into it for the next release.

headd's picture

Orient UVs to world

Hey,

Is there any way to implement a rotation/align of UV shells based on world rotation ?

This will allow better textures from programs like DDO that base their output on UV shells orientation, for things that require direction like leaks and such.
Even for overlaying a texture in Photoshop will help because all shells will be aligned properly and no weird directions of leaks will be seen on the 3d model.

There are standalone tools that allow this kind of rotation, like "Initial Orientat" in Unfold3D or "Align to Vertical" in UVLayout.

Thanks :)

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