Tagged 'script'

copy/paste

19 votes

new in ver 1.1:
-copy
saves selected object in the file "copy_paste_buffer.max"
in default scenes directory and make
a backup of old file /"copy_paste_buffer_backup.max"/
-paste
merge "copy_paste_buffer.max" in the current scene

script goes in the category “Georgy Chakarov”

Overnight Batch Render

3 votes

SubSpline 3dsmax script - banner

Full rendering job while you sleep!

 

Description

Overnight Batch Render is a simple yet powerful batch rendering tool for 3dsMax, capable to process multiple scene files sequentially on a single computer.

Labyrinth Maker

12 votes

  

Curtain-wall Wizard

14 votes

Update : URL link updated as the old link was wrong. Apologies for any frustration caused!

The Curtainwall Wizard allows you to take any polygonal object and
convert it into a curtainwall system; complete with glass, mullions,
and silicon joints. The resulting curtainwall is parametric so you can
make changes to the base mesh and it will update model in realtime.

Please see the page on my website for more information on this script .

 

r|shaders CZ

2 votes

r|shaders is a collection of procedural shaders for 3ds max.

-- Update 11/22 : Release 1.0.2 is out, a complete new license scheme with a standalone license tool, it comes from Deep Ocean shader development, until the end of November pricelist will continue to be discounted then it will be 129,00 USD for single license and 169,00 USD for site lisence, unlimited free render nodes for both ;

Paste RefImage

8 votes

Procedural Array

38 votes

Instructions:

This script allows you to create procedural arrays which stay editable
even after you close and reopen the file. The array objects are linked to
a parent helper which you can transform to your liking while still keeping
array qualities. This is great for creating tiles or roofs where you place the array first and still want to tweak the distance between its elements.

Show DotNet Properties

45 votes

Automatic Roof - Tetto Automatico

15 votes

this script allows to fill up a stratum of the roof of space coordinate goblets being inserted three them in order to characterize the stratum plan

3DS Max Multi/Sub-Object Material Browser Script

2 votes

When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.

Change Log:
v0.9b :

  • Bug Fix.
  • Added icons and macroscript.
  • v0.9a :

  • SubObject Support.
  • Preview before applying.
  • Improved Code and functionality.
  • New features added.
  • Syndicate content