Tagged 'script'

UniAttach-Detacher

16 votes

v.2.81
After detach Selected current object
Fixed bug of multiattach objects

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Easy Spring Controller Tool

0 votes

I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)
features:
1) Add Spring Controller to hierarchy of bones,Objects or etc...
2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)
3) Add A Modifier Controller For Each Spring Controller
4) Change The Spring Values One By One
5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset
6) 2 Default Presets To Change Spring Values Quikly
7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)

Feathers RigTools 3dsmax HPK

4 votes

Hi Everybody
Recently I've Done a Simple 3dsmax Script For Making Number Of Feathers Which Every Single Feathers Can Control By Animator Plus Wind Simulation on Feathers and its Kind of Auto rigger For Feathers Stuff.
i am sure there will be some bugs , so please let me Know and Leave a comment if you find one . Thankyou :)
and i can make a howtouse Tutorial for that if i find out you are interested.

CameraRig

0 votes

This is my camera rig, I was used to create this rig ever time, so I decide to make a button to create this rig in one click.

Updates v1.1 - Main dummy resizeses properly

ProjectPath - 3dsMax

0 votes

This script is used for switch between projects quickly

Batch Export/Import

27 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

Object info [free]

2 votes

A little free utility which shows information about selected objects. The field is editable so you can copy information to the clipboard.

Delete Unselected

0 votes

Delete all non-selected objects in 3dsMax scene, including hidden and frozen ones, leaving just the ones you need in the scene.

This simple script is very handy when you need to re-save only one or a few models from a complex scene, but keeping all the scene setups. It’s also good for exporting objects to external software that requires scene data from 3dsMax.

makeLODs - 3D Studio Max automatic LOD creation script

2 votes

Script i wrote to automate one of tasks i spent too much time on:
Automatic LOD creation, with customisable reduction percentages and nice naming sheme.

Any feedback / suggestions are welcome.

After running this script, you can find it under category _Piro_Tools, with name makeLODs 0.3.

Presentation on how it works: https://www.youtube.com/embed/D33Shhms5O8

Vertices to Splines

0 votes

Generate splines from the normals of mesh vertices.

This script is useful to create quick hair/fur splines or special effects.
It’s an incredibly powerful tool when used in conjunction with TurboSplines script to create things like tentacles, spikes, spines, appendices, etc.

You can set the number of splines, length, number of knots, variation and chaos.

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