Tagged 'materials'

Monster Matte

23 votes

One Click Albedo for Corona render and V-ray

6 votes

Script Description:

This script is made to automatically adjust the albedo of materials in the scene. Too high albedo may slow rendering process down and make the materials look unrealistic. Especially when an object with a high albedo occupies the most part of frame area. Corona Render developers recommend to keep albedo of your materials under RGB 180 (For diffuse color or texture).

FinalRender Material Converter

20 votes

This plugin adds a single button to your Interface. When you open it you can:

+ convert Standard to FinalRender Material
+ convert FinalRender Material to Standard Material
+ Show all (diffusemap) textures in view port

Additionally you can manually reassign the slots for the texturemaps.

Kumodot RND Tools

1 vote

Kumodot RND example

MatIDTools

4 votes

MaterialSwapper

8 votes

Easily swap the slots of several materials at once (currently only Standard, FinalRender and BlitzBrush):
- select source map slot
- select destination map slot
- press “Swap Both Slots” for swapping slots, or “Copy Src Slot To Target” for copying the slot
- finished.

r|shaders CZ

2 votes

r|shaders is a collection of procedural shaders for 3ds max.

-- Update 11/22 : Release 1.0.2 is out, a complete new license scheme with a standalone license tool, it comes from Deep Ocean shader development, until the end of November pricelist will continue to be discounted then it will be 129,00 USD for single license and 169,00 USD for site lisence, unlimited free render nodes for both ;

Texture Set Loader

1 vote

The Texture Set Loader is a 3ds Max tool that is designed to make it quick and easy for artists to batch load in texture sets and create materials. It’s flexible enough to work with any sort of color workflow, whether you are working in PBR, Glossiness, Metallic or even custom. You can use the tool to even build completely custom shaders by simply assigning any maps you want to the map channels available in the interface.

Sub-Materials ID

0 votes

Sub-Materials ID - это скрипт для 3dsmax, открывает всплывающее окно со списком материалов и их id в Multi/Sub-Object материале примененном к выделенному объекту и возможностью быстро применять материалы по id на выделенные полигоны.
пока работает только в editable poly.
- кнопка Apply - теперь копирует материал с первого выделенного объекта на остальные.
- кнопка Apply - теперь если объект не в Edipable Poly, или не в режиме subobjectLevel, то применяется модификатор Material с выбранным id материалом, если модификатор уже есть на объекте то меняет его id.

MapController

14 votes

Simple script that changes some basic material parameters for selected objects. Works with Standard and Vray Materials.

on/off Amount paramers for diffuse, opacity, reflection, refraction, bump, displacement, selfillumination.