materials

TeaCup

38
votes

 

+WHAT IS IT?

Attach Mesh by Material

10
votes

Easy way to make single mesh from array of objects with the same material.

Modifier Modifier Zorb

28
votes

v2.5.6: Added Loading and Saving of all modifiers, objects, materials etc properties. Added an update button for the properties dialog

v2.5.3: Added ObjectProperties to the right click menu, eg Renderable, Cast Shadows etc

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify n absolute value, a relative value or apply an absolute value to 

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Main UI

SMES - Super Material Editor Switcher

10
votes


 
Having a way to compensate for the (stupid) 24 material limit in 3D Studio is always a big request, so here's a script to do just that.
 

ML2ME (Material Library To Material Editor)

8
votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

SIGERSHADERS VFloor

6
votes

Interface

alyScripts_v1.04

10
votes

 

 

Hello!

This scriptpack contains some simple scripts, which can optimize your workflow.

Version 1.04 includes 7 scrips grouped into following categories:

- object scattering

- maps and materials

- landscape modeling

I hope you find them useful.

Let me know if you find any bugs.

Best regards.

 

Copy/Paste Material to File

5
votes

This script was inspired by Copy/Paste Obects v0.2 by Christopher Grant .

MatManager

21
votes

 

MatManager is a collection of tools created to help
you, the artist, control your materials and allow you to make the most of
them. It was designed to complement 3D Studio, keeping a clean and
streamlined interface where every action takes as few clicks as
possible.

MapController

4
votes

Simple script that changes some basic material parameters for selected objects. Works with Standard and Vray Materials.

on/off Amount paramers for diffuse, opacity, reflection, refraction, bump, displacement, selfillumination.

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