Tagged 'materials'

Modifier Modifier Zorb

281 votes

v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

TeaCup

100 votes

 

+WHAT IS IT?

Turn Viewport Maps On/Off

70 votes

This is a very simple script for turning Bitmaps on and off in the view port. It has been very popular in the studio that I work at work so I though I would upload it. Its funny how the simple ones are the ones that every one likes. Anyways it will let you turn view port maps on or off, it works with Standard and V-Ray materials. It also handles multi sub materials with no troubles, you can also choose to display Bump or Reflection maps. If you have any troubles or ideas for new features please let me know.

Select Object By Material Name

66 votes

Select Object By Name

Select Objects By Material Name

Materials to Editor

65 votes

MatManager

47 votes

 

MatManager is a collection of tools created to help
you, the artist, control your materials and allow you to make the most of
them. It was designed to complement 3D Studio, keeping a clean and
streamlined interface where every action takes as few clicks as
possible.

SMES - Super Material Editor Switcher

47 votes

 

Having a way to compensate for the (stupid) 24 material limit in 3D Studio is always a big request, so here's a script to do just that.

 

V-Ray Material Shortcuts

34 votes

These short cuts are really collection of very simple Macro scripts. Like my Turn Viewport Maps On/Off this one has had some serious staying power with artists to date it has to be one of my most used scripts. All of the macros are designed to manipulate V-Ray materials globally throughout the scene, very quickly and efficiently. Each macro effects every V-Ray material in the scene. They are very handy in a number of situations, for example when you get a file from a junior that has the glossy sub divs on every material sky high.

SIGERSHADERS VFloor

34 votes

Interface

ML2ME (Material Library To Material Editor)

27 votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

Syndicate content