Tagged 'materials'

MatShift

22 votes

MatShift is a thin pack of ops for shifting materials
between Scene, Material Editor slots and current Library.

MatIDTools

4 votes

Parameters Collector

2 votes

Collects all parameters within selected objects, modifiers on objects or slate nodes (materials) so you can mass change their values.

Installation:

just drag&drop to max and the you can find the script inside ProgressiveFX category

Changelog:

v1.2.1

- added exception if nothing selected in slate material editor

Render Holder Zorb

3 votes

Render Holder Zorb is a max helper that is designed to help you manage, share and build render setting, render elements, material assignments and RPM passes. The main use for this is to us one or mutiple Render Holder with an asset file to store per pass render settings and materials.

You can store and restore the current Renderer, Render Elemants and object materials. Also there is a suit of RPM tools to help build and manage passes based on the settings stored on the Render Holder.  Including an object list to create the visability set with.

to install just extract to the 3dsmax root, or put the .ms file in scripts/startup or the plugins folder

For more help, hover your mouse over a button or checkbox in 3dsMax

matReplace

1 vote

This script will allow you to replace the materials in your scene with materials from a library or max file in mass. Use the match name button if the names of your materials are similar.

Arch And Design Manager

0 votes

Full resolution screenshot: http://www.pixelcrusher.de//files/ArchAndDesignManager.png

This MaxScript is for manipulate arch and design materials in the scene. At the moment it is limited to 90 materials, this you can change at your own risk (maybe on some computers it works with 200 materials).

MapController

14 votes

Simple script that changes some basic material parameters for selected objects. Works with Standard and Vray Materials.

on/off Amount paramers for diffuse, opacity, reflection, refraction, bump, displacement, selfillumination.

Texture Set Loader

1 vote

The Texture Set Loader is a 3ds Max tool that is designed to make it quick and easy for artists to batch load in texture sets and create materials. It’s flexible enough to work with any sort of color workflow, whether you are working in PBR, Glossiness, Metallic or even custom. You can use the tool to even build completely custom shaders by simply assigning any maps you want to the map channels available in the interface.

MaterialSwapper

8 votes

Easily swap the slots of several materials at once (currently only Standard, FinalRender and BlitzBrush):
- select source map slot
- select destination map slot
- press “Swap Both Slots” for swapping slots, or “Copy Src Slot To Target” for copying the slot
- finished.

BadShell: Nested Shell and Multimaterial Detection

2 votes

Detects and selects objects with nested shell and multi materials so they can be addressed by the artist.

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