Tagged 'VRay'

Slate Connector

5 votes

SlateConnector

SlateConnector - Makes the everyday task of exposing nodes and adjusting material parameters easier and faster! New version (0.59a) with lots of impromevents!

Vray Trace Sets Editor

1 vote

Quickly edit reflection and refraction exclusion list (AKA trace sets) on multiple objects, for Vray.

VrayIES Presets

5 votes

This is my own script, it help lighting with vray ies more easy and faster.

Key features:

- Quick assigned 30 nice IES to vray light.
- IES folder browser and quickly assign to vray light.
- Change VrayIES and Vraylight settings as a group or individually.
- Fast create VrayIES light use geometry shape.
- Create VrayPhysical Camera from Perpective view.

Hope you guys enjoy, I'm still using it and it help me alot!

Install: Extract & copy all file to Script folder. Run script VrayIES_Presets.ms or just drag and drop it to max viewport.

VRayMat Resampler

3 votes

.............................................................................................................................................................. version 1.2

Whit this tool you can easely control subdivision value according to Relection or Reflaction glossiness values.
Idea by John O’Connell

Camera resolution tool

6 votes

Frankly the default 3dsMax render settings bug me. They don't deal with modern cameras. The proxy settings are hard coded and can't be changed. There's no easy way to create over-scanned frame without a calculator. So I've written my own tool to fix these problems.

Tweak Camera Dialog

There several rollouts in this tool, each dealing with a separate task.

GTVFX-SCA_VRproxiesReplaceWithMesh

2 votes

Brings in the geometry mesh of the VRay Proxy at the same position and with the same hierarchy as the proxy container.

GTVFX-SCA_RenderSettingsHelper

2 votes

 

This tool exposes the main VRay settings that contribute to the quality of the final rendered image and puts them into one quickly accessible dialog.

I recomend using this in combination with the VRaySampleRate render element to fine tune your renders for speed and quality.

 

 

 

GTVFX-SCA_createLightSelectElements_perLight

2 votes

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

GTVFX-SCA_createLightSelectElements_ByLayer

1 vote

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

GTVFX-ANM_maxVRayCameraConverter

2 votes

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.