Tagged 'VRay'

Auto Render Element "VRayLightSelect"

337 votes

Create Render Elements "VRayLightSelect" for lights.

UI

Autodesk Material Converter - obsolete

5 votes

The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. Conversion to Standard materials takes only two clicks

The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)

Most VR applications need Standard materials to work with. The conversion to Standard works from Arch & Design or Vray materials

In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.

New features in v2.5!

  • conversion from Arch&Design to V-Ray and back...it's there!
  • conversion of all Autodesk maps
  • conversion of some V-Ray specific maps or MentalRay specific maps

AutoMultiMatte

51 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

Batch Camera Render

258 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Batch Render Master

2 votes

This a high efficiency render tool which is major used in Single Frame of inteior and exterior V-Ray rendering,animation features will add in future,not current version.

Description:
Batch Render Master is an awesome and fastest render plugin for Vray & 3dsmax,allows you to render your Vray scenes in a fully automatically way.

Major features:

Multiple scenes rendering

Multiple cameras rendering

Automatic create & load GI maps

Camera resolution tool

6 votes

Frankly the default 3dsMax render settings bug me. They don't deal with modern cameras. The proxy settings are hard coded and can't be changed. There's no easy way to create over-scanned frame without a calculator. So I've written my own tool to fix these problems.

Tweak Camera Dialog

There several rollouts in this tool, each dealing with a separate task.

CamLister

3 votes

A very simple Camera Lister which allows to select and assign cameras by clicking it in the list.

Leftclick: Select the camera
Rightclick: Assign to current active Viewport

Very simple one but still my most used Script for daily work ;)

Change Renderer

34 votes

This is the updated version of my First Script which u can use to change Render Engines. Am planning to add more render engines if i get their RenderClass.names. I would like to add other renderers too but i need their rendererclass names. You can see how to get that at the end of the video. Hope you enjoy this simple script.

UPDATE:

Version 4 Available HERE

OLD VERSIONS:

v3.00b screenshot:

Colour Correct

9 votes

Here's a rewrite of the colour correct applying script that I wrote a while back with a few improvements.

Convert Vrimg to Exr

22 votes

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