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Converts Standard Max cameras into VRay Physical cameras or the other way around.
When converting to Vray camera there is the option to use either FOV for Focal-Length.
Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.
This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.
Region render parameter can be specified for each camera
Set Viewport button sets viewport camera and resolution and aspect as well
It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
A non-modal Object Properties window, very simliar to the original one in 3dsmax but this allows you to change selection with the dialog open! It also has the VRayProperties window included so you don't have to switch dialogs when setting up passes. (Needs updating for VRay 3.0+) There is also a MaxScript tab which shows you loads of information about the object you have select and this is really powerful for learning to script!
Submitted by Ivan Tepavicharov on Tue, 2009-02-03 06:29
Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".
Very simply script which allows the creation of "hidden" Vray Physical Camera in 3dsMax2016 with Vray 3.xx
In the last release of Vray 3.2 for 3dsMax, the Vray Camera does not appear; VRay uses the physical camera of 3dsmax. If you write in maxscript: " vrayCreateVRayPhysicalCamera() " we can create the "hidden" Vray physical camera.
V-Ray Material Presets Pro is a powerful material collection for 3ds Max and V-Ray. It will includes shaders like: Metal, Glass, Leather, Liquid, Ceramics, etc. SIGERSHADERS V-Ray Material Presets Pro version 3.2.0
Sets properties on all Vray materials and maps in the Scene, Selection or Material Editor in a couple of clicks.
Global Subdiv Reset for getting scenes where you want them.
Donors get support for all Vray Cameras, Lights, Modifiers & Geometry, Bitmaps, Color Correction Map and the 3rd party maps: Color Correct, MultiTexture, MultiScatterTexture & ForestMaterial and a set of handy Power Tools: