Tagged 'VRay'

Materializer

3 votes

poster

Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like equalizer but for materials!
Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.

Every time you hit 'Set' selected material will be updated without removing of maps.

Currently only V-RAY supported.
Plugin works both with Compact and Slate material editor.

Dirtizer 2

7 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.

VMC (VRay Material Control)

68 votes

Change VRay properties en masse!

Features:

  • Sets properties on all Vray materials and maps in the Scene, Selection or Material Editor in a couple of clicks.
  • Global Subdiv Reset for getting scenes where you want them.
  • Donors get support for all Vray Cameras, Lights, Modifiers & Geometry, Bitmaps, Color Correction Map and the 3rd party maps: Color Correct, MultiTexture, MultiScatterTexture & ForestMaterial and a set of handy Power Tools:
    • Batch Mode
    • Turn all/selected lights on/off

Reindeer

1 vote

Reindeer 2018 Released!

The friendly node based Render Manager and Scene Automator for 3dsMax just got an update.

 

Easily create multiple versions of your renders using the all new Selector workflow. Perfect for product configurators and much more. Reindeer 2018 introduces new nodes, more script templates, Redshift support, VRay VFB support, more callback options, and more. With Reindeer it's all just one push of a button. Keep it simple or build advanced setups, it's your choice. Reindeer let's you automate the boring stuff so you can focus on what matters, Animation, Shading and Lighting.

What's New?
Selectors

 

 

SolidRocks

566 votes

SolidRocks V2 is out !!  Support for  MAX 2010-2017, And Latest V-Ray 3.5 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.5 : Now render better AND faster !

Vray 3.5 is now managed into this new SolidRocks.

Batch Camera Render

259 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

RenderMask

365 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

VrayIES Presets

5 votes

This is my own script, it help lighting with vray ies more easy and faster.

Key features:

- Quick assigned 30 nice IES to vray light.
- IES folder browser and quickly assign to vray light.
- Change VrayIES and Vraylight settings as a group or individually.
- Fast create VrayIES light use geometry shape.
- Create VrayPhysical Camera from Perpective view.

Hope you guys enjoy, I'm still using it and it help me alot!

Install: Extract & copy all file to Script folder. Run script VrayIES_Presets.ms or just drag and drop it to max viewport.

UDIM Maxscript help tool

2 votes

It’s a Maxscript tool for working with multi tile textures with 3ds Max 2016 and below.

ayyy

New version v.02!
Updated: 2017.11.16

Changes:
- Added set Bump option
- Fixed a bug when there are less than 10 material the self-illim and bump setter rised an error

Purpose of the script:
– When you work with multi tile texturing with older Max than 2017 there is no way to deal with the texturing fast.

What it does:

InstancesToVRayProxy

5 votes

Select as many objects as you like and let InstancesToVRayProxy find any instanced objects and convert those instances to VRayProxies. InstancesToVRayProxy automatically outputs VRayProxy meshs (*.vrmesh files) to a given folder, creates VRayProxy objects and replaces the selected instances with instances of those VRayProxies. This may sound difficult but InstancesToVRayProxy will optimize your scene to do faster renderings and all you have to do is pick an output path and hit a button! Instanced VRayProxies only need to be loaded once per proxy mesh. This will cut down the setup time of your renderings.

Syndicate content