Tagged 'VRay'

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.

V-RayMax Converter PRO converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.

Current version: 4.0029

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render (v7 or higher)
  • FStorm Render (v1.5.1c or higher)
  • Octane Render (2021.1.4-12.16 or higher)
  • finalRender (SE R3.5)
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline) materials/maps
  • Corona Render (v9 or higher)
From Corona (materials/maps) to:
  • Standard (Default Scanline) material/maps

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for adjusting and fixing the scene.

Batch Camera Render

272 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.18:

  • Support for 3ds max 2023 Update fixed

1.17:

  • Corona and Vray Sun inside Daylight System fixed (thanks to busseynova for reporting)

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Random Wire Color Tools

37 votes

Wire Colour Tools is a simple script for setting random wire colours to all of the objects in the scene. Anyone who does allot of post work either in PS or a compositing package should find this script useful. Being able to adjust any element or of your project in post by the object enables you to get the most of your image, rendering Wire Colour passes is very simple and inexpensive from render time point of view.

SolidRocks

569 votes

SolidRocks V2.4 is out !!  Support for V-Ray 6 (hotfix 2) and  MAX 2013-2023 ! 

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

SolidRocks includes new tools for both VrayMasters and Beginners:

StrTools

14 votes

Quick tools in one place. Dockbar!

Material Texture Loader

5 votes

The Material Texture Loader allows for instant adavanced PBR material creation.

By loading in textures the script can automatically creating a complete material setup for you. You can live edit the material by changing settings, like texture channel inputs, material slot assignments, advanced mapping and material parameters.

Features

  • Texture channel regonition based on industry standard name filters and customizable names.
  • Create all required maps with correct gamma for each corresponding material channel.
  • Live texture loading and map editing, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Triplanar, Real-world and random rotation mapping, Blur filtering, IOR and Material ID and more.
  • UDIM texture set support (Arnold and Fstrom not yet supported)
  • Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
  • Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
  • Add displacement and UVW Map modifiers and control the displacement height and offset.
  • Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane and Standard texture maps and materials are fully supported.

Get it on Gumroad

Content Browser

2 votes

The Content Browser helps you quickly browse and import 3D assets on your computer.

Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically. 

It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor. 

Main Features

  • Load any folder and find 3D models, max files, materials and hdri’s.
  • Show grouped files as assets, group matching assets and find preview images.
  • Drag and Drop asset into the 3ds max viewport or the Slate Material Editor
  • Import assets to Slate and Compact Material Editors
  • Default Merge and Import 3d files and max scenes, with automatic relinking filepaths
  • Choose LODs/resolution/variations and Import multiple assets at once
  • Folder hierarchy, File list and Preview Gallery

Vray To Unity OneClick Converter

1 vote

Script for automatic conversion 3ds Max scene with V-ray renderer to Unity Engine (HDRP and URP).

Documentation: https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyG...

Скрипт по автоматической конвертации сцены из 3ds Max V-ray в Unity (HDRP и URP)

Документация на русском : https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3P...

https://u3d.gumroad.com/l/3dsmaxVray2unityPRO PRO version without texture size limit.

Telegram Support Channel https://t.me/OneClickExporter

Quick Clouds Generator

1 vote

QUICK CLOUDS GENERATOR is a script that is efficient in automatically creating sun/ sky & clouds in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artist.

.: Compatible with 3dsMax 2018 & higher

.: Compatible with V-Ray 6 & Corona Renderer 9 & higher

.: Compatible with System Units: Millimeters, Centimeters, Meters, Inches & Feet

.: Version: 2.0

.: Author: Wuan Hyu

If you have any comments or questions, please do not hesitate contact us via email: [email protected]

We will respond as soon as possible.

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© ArchvizTools

VrayMtl Copy Maps

0 votes

This script is intended to batch copy from slot to slot within the same material.

For example, you can copy the bump map to The displacement map or the diffuse map to the selfillumination map on multiple material at once.

You can copy the diffuse map to the bump or the Glossiness map and use my other script to add color correction with saturation  set to -100 and adjust other settings to fit your needs.

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