Tagged 'VRay'

MultyConvertor

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

VRayMat Resampler

.............................................................................................................................................................. version 1.2

Whit this tool you can easely control subdivision value according to Relection or Reflaction glossiness values.
Idea by John O’Connell

AutoMultiMatte

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

VRayMtlConverter v2.5

A simple MAXScript to automate otherwise time-consuming tasks regarding converting some types of materials (currently: Standard, Raytrace, Brazil Advanced and fr-Advanced) to VRay Materials - and also fixes some parameters of materials of previous versions V-Ray (1.09.xx) in view of changes in new versions V-Ray (1.46.xx and 2.0 SP1).

RenderMask

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"

v.5.78.8 - “Ambient”, “Texture” and “Specular” masks support MentalRay, MaterialID” mask work with “Keep OpacityMap”

L Pass Manager


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum

Batch Camera Render

You can also try new beta of Batch Camera Render 2 - multiple setting for one camera and new render submit procedure.

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

This bug fixed - http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comment-15090

VMC (VRay Material Control)

The VMC is a powerful script that allows you to change the properties of materials or textures in your scene, selection or material editor.

Version 2 has been completely re-written and now includes support for all Vray materials and Textures like VrayDirt, VrayHdri, native Bitmap texture, Color Correction Map, MultiTexture, MultiScatterTexture and ForestMaterial.

It also boasts a handy subdiv reset for getting old scenes & models where you want them.

Tyre Tire

NOTE: Requires VRay (Uses VRay Displacement modifier).

This is intended as a 'head start' when creating Tyres (Tires), for vehicle wheels.
Still experimental and very much open to suggestions.

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