Tagged 'VRay'

V-RayMtl Converter

164 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

ColorsForCGArtists

0 votes

ZOA Path Editor

39 votes

Simple Path relinker application for maps, ies, hdri corona proxy and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

MultyConvertor

286 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

Materializer

3 votes

poster

Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like a sound equalizer but for materials!
Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.

Every time you hit 'Set' selected material will be updated without removing of maps.

Plugin works both with Compact and Slate material editors.

Auto Render Element "VRayLightSelect"

340 votes

Create Render Elements "VRayLightSelect" for lights.

UI

Material Texture Loader

1 vote

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.

Features

VRay material to Standard material

25 votes

Hi..
this script converts all scene VRay materials to max's standard material.
it keeps diffuse color and diffuse map. right now it works with multi sub-object materials if you guys found it useful ,I can add support for other maps like transparency and reflection, refraction and etc.

Tertium Organum CollectoREX

25 votes

TOCollectoREX is utility replacing and supplementing standard Resource Collector.

**IMPORTANT**
After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.

It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

Batch Camera Render

266 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

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