Tagged 'VRay'

Ultimate Switcher

 Introducing the Ultimate Switcher!

Presets for Scanline and MentalRay!

Quality Mode is preferable for baking!

AO + LightTracer Adds a white Skylight and enables lighttracer. -Toggle off to delete the light!

Brand New Vray Switcher! Buttons should be self explanatory!

Also new is the object switcher, which mainly speeds up replacing objects in your scene.

Toggle Diffuse

With Toggle Diffuse you can turn on and off all scene materials. It supports all Max's (except MentalRays)materials, plus VRay's and ThinkingParticle's. The avandage is that it searches through the materials' and maps' tree to turn on the first map that has an option "Show in Viewport".

Vray Material - Metal

recently, i am working on some script for vray material and rendering. i would like to share one of them which is for making vray metal material.

#) purpose of making vray material scripts:
-many vray users are architect who use 3dsmax and vray just for presenting their design. they are not 3d developer or software expert. they don't need to know much about logic and Math behind making materials. if they want to create a simple "gold" they look at many tutorials with different settings which make them confuse to choose the good one.

Batch Camera Render

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

Recent update:

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)

Here are the details: http://usakhelo.github.io/batchcam/batchcam-1.9.15.html

Vray_Material_subdiv_lister

This script collects all the Vray materials of the scene and allows you to easily change theirs subdivisions parameters.
Only tested with max 2015
Any feedback is highly appreciated

 

RenderMask

Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"

v.5.78.8 - “Ambient”, “Texture” and “Specular” masks support MentalRay, MaterialID” mask work with “Keep OpacityMap”

Slate Connector

SlateConnector

SlateConnector - Makes the everyday task of exposing nodes and adjusting material parameters easier and faster! New version (0.59a) with lots of impromevents!

VMC (VRay Material Control)

Change VRay properties en masse!

Features:

  • Sets properties on all Vray materials and maps in the Scene, Selection or Material Editor in a couple of clicks.
  • Global Subdiv Reset for getting scenes where you want them.
  • Donors get support for all Vray Cameras, Lights, Modifiers & Geometry, Bitmaps, Color Correction Map and the 3rd party maps: Color Correct, MultiTexture, MultiScatterTexture & ForestMaterial and a set of handy Power Tools:
    • Batch Mode
    • Turn all/selected lights on/off

VrayLightLister

Lister for Vray Lights. I use this script permanently. Extremely comfortable for controlling VrayLights present in the scene.
You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

vray_lights_lister

VrayIES Presets

This is my own script, it help lighting with vray ies more easy and faster.

Key features:

- Quick assigned 30 nice IES to vray light.
- IES folder browser and quickly assign to vray light.
- Change VrayIES and Vraylight settings as a group or individually.
- Fast create VrayIES light use geometry shape.
- Create VrayPhysical Camera from Perpective view.

Hope you guys enjoy, I'm still using it and it help me alot!

Install: Extract & copy all file to Script folder. Run script VrayIES_Presets.ms or just drag and drop it to max viewport.

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