Tagged 'VRay'

Batch Camera Render

258 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

V-Ray MultiMatte / Object ID Manager

1 vote

V-Ray MultiMatte and Object ID Manager.

Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can:

- Easily set IDs on all selected objects.
- Select objects by their ID.
- List all IDs in the scene
- Clear IDs
- Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!

v2.0:

- Refined UI
- Added incremental add and use next available ID option 

Vray Mat Lister

3 votes

Hi everyone,

I'd like to share a script I have made.
It's for Vray and it makes a list of all your VrayMtl (and of the main parameters) you have in your scene.

UPDATE Version 0.5 for vray 3.xx

This tool allow you to modify all your vray materials parameters quickly. Globally it works like the Vray Lightlister

VRay Studio Tools

4 votes

Tools for studio setup and soft studio light.

Materializer

3 votes

poster

Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like equalizer but for materials!
Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.

Every time you hit 'Set' selected material will be updated without removing of maps.

Currently only V-RAY supported.
Plugin works both with Compact and Slate material editor.

Dirtizer 2

6 votes

Very useful plugin which can make your materials dirt in one click!
- You can control dirtiness.
- You can make presets more dry or wet.
- Dirtizer supports Multi-material (you can set random dirt to all materials at once)
- You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)

Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.

VRayMtlConverter v2.5

152 votes

A simple MAXScript to automate otherwise time-consuming tasks regarding converting some types of materials (currently: Standard, Raytrace, Brazil Advanced and fr-Advanced) to VRay Materials - and also fixes some parameters of materials of previous versions V-Ray (1.09.xx) in view of changes in new versions V-Ray (1.46.xx and 2.0 SP1).

SolidRocks

566 votes

SolidRocks V2 is out !!  Support for  MAX 2010-2017, And Latest V-Ray 3.5 ! Rebus Farm/RANCH Computing interoperability

New presets for Vray 3.5 : Now render better AND faster !

Vray 3.5 is now managed into this new SolidRocks.

StrTools

9 votes

Quick tools in one place. Dockbar!

RenderMask

363 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".

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