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Wire Colour Tools is a simple script for setting random wire colours to all of the objects in the scene. Anyone who does allot of post work either in PS or a compositing package should find this script useful. Being able to adjust any element or of your project in post by the object enables you to get the most of your image, rendering Wire Colour passes is very simple and inexpensive from render time point of view.
This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.
Improved performance with scenes with lots of cameras
Added support of Vray RT as a production renderer
Added support of using MFRender script to render scenes through BatchCamera script.
Bugfix - Error was popping up sometimes during drag-n-drop
Bugfix - Render elements didn't render in certain conditions
Bugfix - Pre-render/post-render scripts didn't work on network rendering
Submitted by Ivan Tepavicharov on Tue, 2009-02-03 05:29
Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings. Support "FumeFX" and "HairFarm".
This will load grab your current viewport and put it as a background for your VRay. Really useful for when you want to do a region render in the VFB but don't know where to draw your region. It's clever enough to crop to your safe-frames, and resize to your render size, upscaling to large resolutions won't give you the best quality but should hopefully help!