PolySmoother

4 votes
Version: 
2.3.0
Date Updated: 
05/26/2018

PolySmoother is a professional tool to efficiently work with Smoothing Groups.

It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.

Version Requirement: 
2014 - 2019
Video URL: 

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JackPonting's picture

It was nice to read about a

It was nice to read about a professional tool to efficiently work with Smoothing Groups as PolySmoother that allows you to envisage and manage the Smoothing Groups in most convenient way.

Jack,
http://www.qualitydissertation.co.uk/

PolyTools3D's picture

Hello liltaso2, You don't

Hello liltaso2,

You don't have to install it every time. Just follow the instructions on this page to customize where you would like PolySmoother to be.

http://www.polytools3d.com/tools/polysmoother/help/02_install.html

The procedure is the same as any other command in 3ds Max.

If you still can't get it working please feel free to drop me an email and I will be glad to assist you.

Thanks,
Jorge

liltaso2's picture

hey I just bought it cuz I

hey I just bought it cuz I really like the 'Smoothing Group to UV' function.

But it seems like i have to reinstall it every time i wanna use it. Maybe put it on a hotkey?

Taso

PolyTools3D's picture

PolySmoother v2.3 Update Released

What's New:

+ NEW Added Support for 3ds Max 2019
+ NEW Optimize Smoothing Groups you can now decide to clear Isolated faces or not
+ NEW Set Hard/Soft Edges you can now decide to clear Isolated faces or not
+ NEW Set Smoothing Groups from UV Shells you can now decide to clear Isolated faces or not
+ NEW Optimize can now work on the selected elements only
+ NEW Previewing Channel can now be forced
+ NEW Support for modifying Edges Weights
+ NEW Support for modifying Edges Crease
+ NEW Colors for single Smoothing Groups can now be customized
- Changed Color Palette has been optimized for 128 colors
- Fixed bug Deleting faces and issuing an undo would throw an exception
- Fixed bug in Set Soft Edges where faces with more than 30 neighbors would fail

PolyTools3D's picture

PolySmoother v2.1 Trial Version Released

Fully functional 15 days Trial Version

PolyTools3D's picture

PolySmoother v2.1 Update Released

What's New:

- NEW Select Edges by Convexity now can select both Concave and Convex Edges
- New optional Angle Range can be provided to Select Edges by Convexity
- NEW Send Smoothing Groups to a new Edit Poly Modifier
- NEW Check for Updates
- Improved code to work with Referenced nodes
- Added icons to Select Edge by Convexity buttons
- Fixed "blinking" dialog when opening PolySmoother
- Fixed bug in random seed
- Changed Clean up undo stack when PolySmoother is disabled
- UI redesign

locb's picture

Yes, but both crease and

Yes, but both crease and weight (from edit poly modifyer), just my opinion that this can be used in simple smooh, turbosmooth (smooth by smoothing groups), open subdiv (control crease and weight) and quadchamfer (from smoothing groups and edge weights), from one script to control em all.
Just my reflections.

PolyTools3D's picture

@locb Do you mean to

@locb
Do you mean to replicate the functionality of the CreaseSet modifier?

locb's picture

Maybe you can add crease

Maybe you can add crease weight edges, for work with openSubdiv and quadchamfer more comfortable?

PolyTools3D's picture

PolySmoother v2.0 Upgrade Released

What's New

+ NEW Select Convex and Concave edges by angle
+ NEW Create UV Shells from Smoothing Groups
+ NEW Create Smoothing Groups from UV Shells
+ NEW Create Multi-Material from Smoothing Groups
+ NEW Now Smoothing Groups List update selected faces with Key imputs
+ NEW Select all faces using a given Smooth Group Bit
- Improved Callback Mechanics for faster feedback
- Improved Face/List syncronization up to 20 times faster
- Improved Smoothing Groups list autoscroll
- Improved buttons icons now display correct in Max 2017+ all buttons states
- Improved Optimizer automatically switches to level 4 if some elements fails
- Fixed bug in Convert Specified Edges
- Fixed bug in Set Soft wedges where intersected hard edges would get smootheed
- Fixed bug when setting sub-object level to 0 that left the scene redraw in an unstable state
- Fixed bug when enabling caddies would constantly cast events

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