Tagged 'modeling'

eX Box

1 vote

The ex Box is a small toolwindow that contains some basic tools for working in ExpertMode.

Tools:
- Select - Move - Rotate - Scale
- World / Local / Parent Coordsys
- Show Category - Hide / Unhide / Freeze / Unfreeze
- Animate and animation playback tools
- Shift-Click the Move / Rotate / Scale buttons to create keys

Expand Selection

5 votes

Lets you expand and synchronize both Vertex and Face selection in EditableMesh - MeshSelect and EditMesh. Selected vertices cause faces containing them to become selected - and vice-versa. Vertex selection causes the same selection to be transfered to Face

Extcircle and Semicircle

3 votes

A small script that creates extend circles for use in mechanical modeling... Small modifications made by dejawolf

Extrude Open Edges

4 votes

This script extrude open selected edges on given amount. Extract archive in 3ds max root folder. You can find script in category "kolts"

Face Checker

8 votes

"This script select faces with an area minor than the value specified. Good to find 'hidden super thin' faces in low poly models. Only works with editablepoly objects. Sometimes you should pan a viewport or move the mouse to refresh the face selection.

Ultimate test mode:

FaceGrabO

18 votes

Initially, this a only script to assist making tight cloth for character of with editablepoly.
But perhaps this can assist to make the other model. ^^
Handy to create twin faces from selection of polygons to becoming raw model or maybe final model.

FaceGrabO v1.5

11 votes

Handy to create twin faces from face selection of sublevel editablepoly to becoming new object for raw model or maybe final model.

Facescape

3 votes

The 'face-scape.ms' script contains a bunch of functions for randomly extruding sets of polygonal faces on a mesh and a simple utility that uses them. You can use it to add complex building-like detail to meshes or face selections in a mesh to simulate ci

FaceSelector

9 votes

It tells you how much n-sided poly's you have - and let you select all 3 sided or all 4 sided poly's - or do a subtraction of - let's say - all 3 sided poly's. Works okay - but needs a algoritme - it's slow on big meshes... Based on Bobo's code and LightWave's interface

Face_Maker

9 votes

"Face Maker allows the user to create quickly a human face primitive. The plugin is inspired from the face man/woman primitive in XSI 3d package. But in this 3ds version - you can toggle gender 'on the fly' and save/load presets."

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