Tagged 'modeling'

Meshtools 3 with CSPolyTools

22 votes

Scripts packaged together by Benjamin Slack

This package includes the latest 3.0 version of Laszlo's Meshtools and Chris' PolyTools in one convenient installer. It will even uninstall any old versions before installing itself.

Scatter To Verts

12 votes

This will take the selected Source Object - and place a copy of that object at each vertex position of the Destination Object. The Destination object must be some form of an editable mesh type object. Orientation is left as it is. Useful for placing say a simple grass or other object with a modifier on it - at various locations onto another - such as for the Blow Grass script below.

TubeCap

17 votes

TubeCap Screenshot TubeCap is a simple primitive (a flat donut) which can be used as a basis in polygonal modeling.

 

LSGardener

3 votes

The outdoor areas in Driving Force required extremely large numbers of trees to be added to the terrain. Hand placing hundreds of external references in 3ds max wasn't considered viable. LSGardener was created - based off of Blur Studios' simple scatter script with Neil Blevin's blessing - to facilitate the random scattering - scaling - rotation - and planting of the tree objects.

CreatePoly

3 votes

Plugin scripts that create empty poly and trimesh objects and allow you to start building surfaces immediately.

Object Slicer

12 votes

This will slice a polygon object randomly. Good for creating fragments.

buEdgeSketch

9 votes

buEdgeSketch is a tool that draws the polygon edge.

Urgaffels script pack 01

11 votes

Small pack of scripts created by me to speed up tasks while creating environments for games. Contains the following scripts...

UniRing-Loop Tools [URLT]

8 votes

The Ring-Loop selection and the edges and vertices of a single hotkey.

Universal Ring-Loop selector, works with Edges and vertex (on vertex works with bugs)

Выделение Ring-Loop и рёбер и вершин единой кнопкой

Универсальный Ring-Loop селектор работает с рёбрами и вершинами (на вершинах работает с ошибками)

attachSelectedObjects

11 votes

Takes your current selection and attaches the objects together. Works on geometry and splines.