Tagged 'export'

Batch Export/Import

27 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

Time Range Manager

27 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Additional features include:

Mass exporting of selected objects in 3dsmax

35 votes

'

V1_6:
Update to support 3dsmax 2018

New Features
-- Settings in the util are stored in a ini file, so they are kept when you quit the util
-- I added a reset ini button so you can go back to the default settings
-- A simple button that selects all visible objects
-- I also made the outputPath button show the current outputPath..

My first version of this script was created to simplify the process of exporting many objects from one 3dsmax scene into separate obj files.

After Effects transforms exporter

7 votes

Here is a free tool for copying animation from 3ds Max into After Effects via the clipboard, and the native AE clipboard data. You will be able to copy and paste keyframe data for position, rotation and scale from 3ds Max onto objects in AE.

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features

    AE Transfer

    8 votes

    AE Transfer is the script that allows you to easily export objects and its parameters to Adobe After Effects.

    Features:

    - Export multiple objects data using the generated .jsx script;
    - Export parameters of a single object via Windows clipboard;
    - Global Scale parameter;
    - High precision of exported values;
    - Automatic detection of animation length and whether an object is static;
    - An export range may link to render or animation range;
    - Real-time updated Object list;

    Selectionset Manager

    4 votes

    Tool for exporting and importing selection sets

    Simple tool to transfer selection set between Max files.
    Selection sets depend on the naming of scene objects.

    Functions:

    *export of actual selected objects as selection set
    *export of all selection sets in scene
    *import of exported SelectionSet files (.txt)
    *import several files (.txt)

    Manual:
    Export:
    *set name of export file
    *paste or browse export path, otherwise it will choose the actual Max folder

    BFF-2007

    27 votes

    Original code by Borislav Petrov.
    3DsMax 9 modify by Raúl Ortega Palacios.

    This script convert .max files to older max versions.
    Thanks Borislav, is very powerfull but there isn't work in 3dsmax 9.
    This version solve the paths and the back-slash problems in max 9.

    Best Regards.

    Mirza Link Manager

    2 votes

    Import and update models coming from Archicad, Revit, Sketchup, Rhino3d or Autocad while retaining all work done in 3dsmax (applied materials, modifiers, properties and transformations)
    Models coming from your CAD/BIM program will be imported, cleaned and reorganized to result in one mesh per material.

    This script replaces Archicad Importer, Revit Importer and Sketchup Importer.

    Last update: 2018 10 07:
    -Support for linking Autocad files
    -One click duplicate of Mirzalinks

    2018 08 16: support for Forest Pack

    max2nuke

    32 votes

    max2nuke exchanges animation data between 3ds max and nuke using chanfile data. cameras, axis or transform-geo supported.

    worked for free cameras (with or without transform reset) and target cameras.

    exports obj sequences to bring mesh animation to nuke 4.8 and higher

    nodes can be copied from max and pasted to nuke (which is more comfortable and lots of additional data can be copied)

    vray cam focal length is now correctly calculated in relation to focus distance