Tagged 'export'

Batch Export/Import

22 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

Obj Sequence Export

8 votes

This script allows to export obj sequences

Wall Worm Model Tools

58 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP, RMF and more Exporters
  • Native MDL Loader (3ds Max 2015+)

max2nuke

32 votes

max2nuke exchanges animation data between 3ds max and nuke using chanfile data. cameras, axis or transform-geo supported.

worked for free cameras (with or without transform reset) and target cameras.

exports obj sequences to bring mesh animation to nuke 4.8 and higher

nodes can be copied from max and pasted to nuke (which is more comfortable and lots of additional data can be copied)

vray cam focal length is now correctly calculated in relation to focus distance

After Effects transforms exporter

7 votes

Here is a free tool for copying animation from 3ds Max into After Effects via the clipboard, and the native AE clipboard data. You will be able to copy and paste keyframe data for position, rotation and scale from 3ds Max onto objects in AE.

maxFX scene

48 votes

SINCE I HAVE NO PLANS OF DEVELOPING THIS SCRIPT FURTHER THE SOURCE IS PROVIDED UNENCRYPTED "AS IS" FOR DOWNLOAD HERE:
http://www.ntashev.com/resources/Scripts/raw_scripts/

Anyone who has enough knowledge in MaxScript is encouraged to update it and, hopefully, share it with the community :)

Mass exporting of selected objects in 3dsmax

34 votes

'

V1_6:
Update to support 3dsmax 2018

New Features
-- Settings in the util are stored in a ini file, so they are kept when you quit the util
-- I added a reset ini button so you can go back to the default settings
-- A simple button that selects all visible objects
-- I also made the outputPath button show the current outputPath..

My first version of this script was created to simplify the process of exporting many objects from one 3dsmax scene into separate obj files.

BFF-2007

27 votes

Original code by Borislav Petrov.
3DsMax 9 modify by Raúl Ortega Palacios.

This script convert .max files to older max versions.
Thanks Borislav, is very powerfull but there isn't work in 3dsmax 9.
This version solve the paths and the back-slash problems in max 9.

Best Regards.

Max to Fusion

4 votes

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

Time Range Manager

26 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Additional features include:

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