Tagged 'export'

3DS Max to Nuke FAG

1 vote

I did this script to easily send geometry and cameras to nuke.

Warning: Use the script only for export. Save your project before and after return.

Augment plugin for 3dsMax

1 vote

Augment is an augmented reality mobile app that lets you visualize your 3D models in real time, real size, in your direct environment.

You just need to upload your models on the web platform: http://manager.augmentedev.com/#/login, and they will be synchronized on your mobile device with the Augment mobile app.

There is also a plugin for 3ds Max to export your 3D models directly to Augment and visualize them straight away in augmented reality, with nice Mental Ray and V-Ray texture baking.

You can download it here: http://augmentedev.com/help/3ds-max/#exporting-with-the-plugin

Selectionset Manager

4 votes

Tool for exporting and importing selection sets

Simple tool to transfer selection set between Max files.
Selection sets depend on the naming of scene objects.

Functions:

*export of actual selected objects as selection set
*export of all selection sets in scene
*import of exported SelectionSet files (.txt)
*import several files (.txt)

Manual:
Export:
*set name of export file
*paste or browse export path, otherwise it will choose the actual Max folder

Max to Fusion

4 votes

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

Cryengine 3 export preparation

0 votes

This script is specific for use with Cryengine 3. So if you don't intend to use this with Cryengine 3, this script will not work and be of no use for you.

It creates all the appropriate layers for the lods and main object, creates the dummy and linking the mesh to the dummy. Creating the proper material, submaterials (4 by default) for the model and the proxies, assigning the crytek shader and the physicalize (no draw) to the proxies.

Left for you is assigning the proper IDs manually to the correct submaterials (if needed).

KMLparser

3 votes

Import and export shapes from and to Google Earth. Use the KML file format to exchange geo-referenced shapes and keep the correct locations on the globe.

Check out the blog for more information. I've also written a tutorial.

After Effects transforms exporter

7 votes

Here is a free tool for copying animation from 3ds Max into After Effects via the clipboard, and the native AE clipboard data. You will be able to copy and paste keyframe data for position, rotation and scale from 3ds Max onto objects in AE.

UDK FBXporter

2 votes

This is a script the keeps track of "ExportSets" for UDK. It stores what object should be exported, and with what settings. It greatly speeds up the process of exporting to FBX for UDK, as you don't have to select anything and there's no export dialog anymore!
Right now it only supports Static Meshes and SkeletalMeshes, I might add animation in the future.

This is a macroscript that appears in the "FBX Export Sets" category. It should already have an icon if you place it on a toolbar.

Obj Sequence Export

9 votes

This script allows to export obj sequences

Batch Export/Import

30 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.