Tagged 'export'

KMLparser

2 votes

Import and export shapes from and to Google Earth. Use the KML file format to exchange geo-referenced shapes and keep the correct locations on the globe.

Check out the blog for more information. I've also written a tutorial.

Multi Exporter

2 votes

 

Milyan's object cleaner

1 vote

Boujou2Max

1 vote

Boujou2max plug-in poster

Boujou2max imports raw markers from Boujou as an animated cubes or dummies. This is a good solution for raw motion tracking without camera solve.

I/O Morpher

1 vote

Exports or imports morpher data to or from a morpher.

Useful for copying morpher information from one file to another or from one head to another.

Bip2root

1 vote

Copies horizontal position of the biped onto the root object and links the biped to the root.

Two useful uses for this script:

  1. Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.
  2. Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

Batch Export Any Format

1 vote

To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.

Link for Batch It Max : http://paulneale.com/scripts/batchItMax/batchItMax.htm

Material Manager

1 vote

Material Manager gives users a one-click solution for saving out materials and also reapplying them. Users can choose to save the selected objects materials, or the entire scenes materials.

Substance Painter Ultimate Bridge

1 vote

Substance Painter Ultimate Bridge is a tool allow you to export the models to substance easily and import substance textures and create the shaders for any render engine, supporting naming shaders and masking ids on export and auto import multi-shaders all textures/UDIM's to the render engine of your choise.


 Render Engines supported:

-Vray (PBR and Ref/gloss workflows)

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