Tagged 'fbx'

miauu's Batch Save OBJ/FBX/3DS as Max files

2 votes

 

Batch save selected .obj, .fbx or .3ds files a .Max files.

Export FBX to Unreal

2 votes

Designed specifically for Unreal (3 & 4) workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

 

Stretchy Bones Converter

1 vote

Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.

USAGE:
Select the bones that you want to be affected with "Pick bones" button.
Select the affected mesh with a skin modifier with "Pick skinned object" button.
Press "Convert and reskin" button.

IMPORTANT:

Batch Export Any Format

0 votes

To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.

Link for Batch It Max : http://paulneale.com/scripts/batchItMax/batchItMax.htm

Batch Exporter

3 votes

Time Range Manager

27 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Additional features include:

Biped (.bip) Animation Batch Retargeting & FBX export

4 votes

This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.

I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.

Export Camera to UE4

0 votes

Just select cameras(without target) and run the script. Script will create "Bake Cameras". Then you will need to export all cam in fbx(-z) and import in UE4.

--Support Target Camera, Free, and animation FoV

Script is free

Max to Fusion

4 votes

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

FBX to Biped

4 votes

You can convert FBX animation to Biped with this script

Syndicate content