Export FBX to Unreal

2 votes
Version: 
2.4
Date Updated: 
09/24/2022
Author Name: 
Lorne Brooks

Designed specifically for Unreal workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

 

See online guide in links section. 

 

 

Latest Updates:

Version 2.4;

- Changed PDF guide button to link to an online guide.

- Added default option for FBX export with version 2020 to settings UI.

- Added support for static mesh capsule collision volumes (UCP prefix).

 

 

Additional Info: 

The script can be found in category “LB Tools”.

Installation:

Drag the MZP file into your Max viewport.

Files will be copied to...

C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\scripts\startup
C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\scripts
C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\usericons

Version Requirement: 
3dsmax 2019-2023
AttachmentSize
lbtools_exportfbx_unreal.mzp47.01 KB

Comments

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lbrooks's picture

Updated installer

Added missing image to the installer which threw an error.

Lorne Brooks

luckmc's picture

powerful

Such a plug-in is really good. Try first.

My scripts: www.scriptsays.com

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