Tagged 'fbx'

Batch Loader

74 votes

Quick Merge/Import multiple files.

UI v.1.7

Features:

  • Merge multiple .MAX files
  • Import multiple .* files (ie all that can be imported)!
  • Log all files where failed to load to Listener (if any)
  • Multiple history for recent used paths available
  • Limit count of recent paths to keep in history added
  • Group option available
  • Layer option available
  • Attach option available
  • "Auto" option (if is checked no prompt for Merge/Import) *

OutFiler file browser

7 votes

With OutFiler all your scenes and models will be at hand!

The OutFiler is a simple but powerful file browser inside 3dsmax. Forget about standard save/load/merge dialogs. Folder tree much more comfortable.

Easy way to manage your scenes and models.

Dock OutFiler to Max's interface and:

  • save and load scenes
  • save and load objects
  • merge objects by layer
  • make a list of your favorite paths
  • copy and paste paths

Time Range Manager

27 votes

Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

The data is stored in INI files and so makes it independent of any maxfile.

There's also a compact option by clicking the thin bar above the ranges list.

 

Additional features include:

BIPPY

65 votes

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

FBX to Biped

4 votes

You can convert FBX animation to Biped with this script

Layer Manager to files Exporter

6 votes

A simple tool designed for 3d modelers to save time on exporting multiple objects and to allow them the freedom to continue working in one max file. Script allows exporting to the following formats using the layer manager: FBX,OBJ,3DS,ASE, and separate max files.

Batch Preview Renderer

4 votes

The script searches for files in a given directory and renders a preview from the files found.
Ideal if you have a lot of model library and you dont know the content of the files.

miauu's Manage Links

4 votes

 

AutoEdges

27 votes

Script looping through selected objects of your scene to hide unwanted edges in editable meshes (typically the middle triangles of surfaces).

This script was created to improve the visibility of models imported from Revit into 3ds Max via the FBX file format.

3ds MAX to UE4 FBX Scene Export

6 votes

Here's a script that I've had tucked away for a looong while now.