3ds Max | Plugins

Mathsurf

81 votes

snaillshel-mathsurf
Mathsurf version 3.0
Mathsurf is a scripted plug-in for 3ds Max to create and explore mathematical surfaces and geometries in form of the standard editable mesh.

Release the KRAKEN!

71 votes

This plug in was made as a final project for our animation class.
It is designed for easy access to complete tentacle system adjustments and parameter setup. A single controller afects the whole system, however, there is a noise parameter to give every single tentacle its very own movement and personality.

Este plug in fue hecho como proyecto final de nuestra clase de animacion.

Target VRay Light Scripted Plugin

71 votes

TargetVRayLight Plugin

 The plugin creates VrayLight with Target. Convenient for the creation of different studios for the subject of visualization.

History:

-- v2.0 First release.

-- v2.1(3)


  •  Now supported by V-Ray Light Lister!
  • Added some parameters.

Installation:


  • Copy plugin in stdplugs\stdscripts or scripts\startup;

ShaderFX

65 votes

ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.

Note: this is a commercial script

Proxy Manipulator

53 votes

Proxy Manipulator

 

Proxy Manipulator

 

 

I had this idea for a simple controller that would filter manipulations and pass them on to other objects. It is based on the 'Gizmo Transform' controller that comes with CAT, but this one is a lot more sophisticated, and can do a few more tricks.

VRayVFBMaxScript

51 votes

This plugin gives MaxScript access to some of the properties of the V-Ray frame buffer. Currently only the rendering region is exposed, but more parameters will be added.

See included readme for installation

Disclaimer

This plugin is provided *as is* - it is not a part of the official V-Ray installation and no official support for it is provided. It is only guaranteed to work on V-Ray 1.5 SP5. For any problems or questions please use the V-Ray forum at http://www.chaosgroup.com/

Autogamma

50 votes

This is a script that simplifies the working process for a linear workflow.

The script applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours.

Lastpixel works on lots of large projects with multiple xrefs being created by several staff members so to avoid problems of having to manually apply colour corrects we use this script.

We developed this script about 6 months ago and its great I leave it turned on all the time
with remove CC's after each render (so I dont have to click through colour corrects in my material editor )

Py3dsMax

49 votes

(This plugin was submitted to ScriptSpot as a benefit to the users - technical questions need to be directed the developers using the project page link below.)

"Here at Blur we've developed a way to integrate the Python (http://www.python.org) programming language into the 3d Studio Max application. By mapping the basic MAXScript value class to the basic Python PyObject class, we're able to expose MAXScript functionality as a Python module. All maxscript methods are available using the mxs module and run the same way as they would normally in maxscript, only using a pythonic syntax.
For faster development, we've also integrated the PyQt framework to allow development of Qt applications instead of MAXScript rollouts."

Avguard MAXScript Extension Package

48 votes

The legendary Avguard extensions have been recompiled for use with both 32 and 64 bit versions of 3ds max 9.

History:
v.9.0.0 - beta build
v.8.0.1 - setclipboardText and setclipboardBitmap now return TRUE if succeded, an integer error code if failed.

Max.NET

48 votes

(This plugin was submitted to ScriptSpot as a benefit to the users - technical questions need to be directed the developers using the project page link below.)

Max.NET is a .NET CLR wrapper for 3d Studio Max's (3dsmax) software development kit (SDK). It allows developers to write tools for 3dsmax in a managed and reflective environment using any of the common .NET languages such as C#, VB.net, J#, and C++/CLI. Moreover it provides access to all of the classes and their members accessible to normal unmanaged SDK.

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