3ds Max | Plugins

VoroFrag

32 votes

VoroFrag is a free modifier that allows to make voronoi fragmentation. It handles convex and concave objects, as well as hollow meshes and open surfaces. It offers a "Box Mode" for quick fragmentation. Support for mapping coordinates, material ID and normals.

!! Update 2.5a for 3ds Max 2015 !!

You will find the full documentation (in pdf), the change_log and the plugin in the attached file (VoroFrag_v2.5.zip)

AutoModeller Pro

19 votes

AutoModeller Pro is a brand new, incredibly advanced, game-changing, native and heavily multi-threaded plugin(C++) for 3ds Max (2010-2019). It allows you to apply or paint a group of meshes as "geometry texture" onto your existing 3ds Max scene geometry.

Mathsurf

81 votes

snaillshel-mathsurf
Mathsurf version 3.0
Mathsurf is a scripted plug-in for 3ds Max to create and explore mathematical surfaces and geometries in form of the standard editable mesh.

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

Labyrinth

5 votes

MEM's Max2Maya - maya viewport navigation in 3ds Max

44 votes

Hello everybody. I want to share with you something I whipped up these past couple of days.

IMPORTANT! In order for all the controls to work, the pan and zoom hotkeys inside 3ds max must NOT be altered.

Also, make sure you close max before installing this, or it won't install.

It's basically an alternate viewport navigation inside 3ds Max that tries to mimic maya's Alt + Click viewport navigation to some extent. I am aware that there is at least one commercial solution out there that does this, but this one is free and I thought you might like that little detail.

Autogamma

50 votes

This is a script that simplifies the working process for a linear workflow.

The script applies a colour correct with a gamma of 2.2 to every material at render time i.e textures AND flat colours.

Lastpixel works on lots of large projects with multiple xrefs being created by several staff members so to avoid problems of having to manually apply colour corrects we use this script.

We developed this script about 6 months ago and its great I leave it turned on all the time
with remove CC's after each render (so I dont have to click through colour corrects in my material editor )

ShaderFX

66 votes

ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.

Note: this is a commercial script

Multi Mesher

14 votes

This is a quick FREE tool.
it acts like the Mesher, but instead of picking only one source object you can have a list of them.
And with some boolean options to intersect or subtract the meshes.

there is a add list for the boolean addition objects
and another one for the subtract objects

it keeps the animation...modifiers, and the uv's.

and the Source objects remains separate, so it'll not collapse it in one, like the boolean does.

you can also pick splines

installation :
1 : put the file in your script, startup folder.
2 : restart max

Replication

6 votes

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