3ds Max | Plugins

Cityscape Pro

1 vote

Cityscape Pro is a game changing parametric site modeling plugin for 3ds Max® - https://www.simpolium.com/

Cityscape Pro provides a complete solution for modeling complex sites, parametric roads, curbs, curbcuts, sidewalks, grass, complex pavement areas, lakes, terrain , snow and more.

The non-destructive workflow uses splines as input objects, geometry is generated automatically with a single click of a button! The plugin has an ability to handle massive city scale models, it has a potential to save up to 40% of production time on complex architectural visualization projects.

Procedural map creation

2 votes

A procedural project that allows you to create beautiful maps of regions (and any shapes) without modeling.

Just prepare three raster maps in the Photoshop program, put them in the project folder, open the project and that’s all! An after effects project is also included to make the compositing process easier for you. But you can use any software to edit the render.

Project created under redshift early version 2.5.xx. 3ds max 2017

msKonektus

3 votes

msKonektus is a 3ds max plugin (2017-2020) that allows you connecting vertices or particles using different geometry. You may know this kind of effect from Plexus plugin from After Effects.

msKonektus is fast and efficient. Provides you many different parameteres to customize your final effect. Works with geometry and particles (standard partcles, Particle Flow, tyFlow).

Checkout the videos below:

tyFlow Helpers&Modifiers

2 votes

Add your desired Helpers/Modifiers on your Toolbar
https://i.imgur.com/yDv1Euh.png

v1.2 update
v1.3 update
v1.4 update

Techline

0 votes

The Techline plugin offers the ability to easily create a mechanical, linear line with varied notches, segments, gaps, thickness and more. Check it out and see what you can create!

3ds Max Compatibility:
– 2008 or later

Modifier Clone Pack

1 vote

The Clone Modifier Pack include basic Linear Clone, Radial Clone, and Grid Clone. These modifiers create copies of an object and incrementally translate, rotate and scale the input object. These modifiers allow users to animate the offsets and number of duplicates over time. Artists can also add multiple modifiers to create complex results.

Users can also enable the Weld feature which welds all vertices along the clone edge that are within a specified tolerance.

MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically.

2 votes

MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically.

Are you bored from restarting 3ds max on every build of your plugin ?

And 3ds max takes so long to load right ? :D

Here's the help from me to you guys , A lightweight tool to load your plugins dynamically into 3ds max , you can debug and do stuffs faster and smoother.

Behoooolds ... Diana!

Scribe - Fixing Overlapping Splines

0 votes

Scribe is our Spline Tools plugin for 3ds Max. With our newest update V1.10, we have updated all old functions + added brand new functions aswell.

Sculpt - Fast Attach

0 votes

Sculpt is our Poly Tools Utility Plugins for 3ds Max. Within the last update, we have upgraded our old functions + added brand new functions.

One of these features is the Attach Objects. Sculpt has different ways that you can attach your Objects from attching by material or even attaching by similar objects. The most attractive feature to our new attach is how fast it is. Where some objects would take over 30 minutes to attach everything via max, ours takes only 15 seconds (12000% increase in speed). If you don't believe me, then watch the small video below.

CodeUmbrella

0 votes

Write your plugin in C++\CLI, combine it with Jscript.net, C# or Visual Basic extensions, and wrap everything in LUA or MAXScript code, while being able to attach/detach and update all of your runtime compiled dll files, without having to restart your 3DS Max/Design application. CodeUmbrella provides an interface for code editing, compiling, and automatic .NET class wrapping in MAXScript, making sure that all Native Windows and 3DS Max wrappers are available to your .NET and C++\CLI plugins and MAXScript out of the box.

• Run any code in safe sandbox environment within 3DSMAX

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