3ds Max | Plugins

Curlipse – 3Ds Max Shape Object

0 votes

3Ds Max plugin for creating shape objects like open/closed flat or 3D elliptical or circular spline helixes.

Also, using Curlipse, you can create N-gon shapes with a lot of options.

Also, unlike the standard helix shape, Curlipse generates a valid curved shape with the ability to specify interpolation steps.

Curlipse is included in a pack with Fusion plugin

Fusion - parametric modeling

2 votes

Fusion is a new 3ds Max plugin for parametric modeling of repetitive geometries of varying complexity.

With Fusion, you can effortlessly create and modify such objects as stucco mouldings, fences, bridges, etc. Almost any geometry can be distributed along a path and/or fused together to create an intricate continuous stucco moulding or any other complex object.

 

VdbRemesh Modifier Plugin by PolyDesign

0 votes

VdbRemesh

VdbRemesh is a C++ based Multi-threaded, openvdb based remeshing modifier plugin for 3dsMax.
It comes with a procedural filter stack that has 10 filters ready to be applied in any order.
Since it is a volume based modifier, it works much different than the traditional surface modifiers.
Since it is a procedural modifier, you can add more than one vdb remesh to an object with different settings.
It produces only quads if the adaptivity settings is zero.
It can be used to
smooth the edges of hard surface cad models.

Smooth Bridge v2.1

2 votes

Smooth Bridge 2.1 modifier is able to bridge two open edgeloops in a very smooth way, even with uneven edge count. Version 2.1 presents a completely new joining algorithm, which can seamlessly bridge two loops with notably different shapes.

Previously it was only a part of Smooth Boolean plugin, but with this update you can also buy it as a separate plugin.



PolySnow Plus for 3dsMax

2 votes

PolySnow Plus
PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click. It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow. A variety of parameters lets you get the desired results in every situation.
Make your 3d assets' winter versions with a click
Easy to use
If you already purchased polysnow, you can get a 40% discount coupon from the files of polydesign that you have purchased
Objects:
PS_Particles: Procedural object that generates snow particles on input objects.

Spline Check

2 votes

Spline Check is a new free diagnostic plugin: https://www.simpolium.com/spline-check/

☑ Identify and display open splines in the viewport
☑ Detect spline self-intersection
☑ Display the number of total segments of the spline

Dorito

1 vote

DORITO simplifies the creation of what is usually called a Dorito Effect.
But in a way that doesn’t create any extra geometry, helpers, or any manual setup.

Cloth Deform

3 votes

Cloth Deform is a modifier which creates cloth-like wrinkles on top of any mesh deforming modifier, which squashes/stretches its edges (e.g. Skin). It is history-independent, so it gets a single mesh as an input and transform it into a wrinkled-state based on its rest pose. It doesn’t do any simulation, so to see the result at frame 100 you don’t have pre-sim the (0-99) range, like in any other cloth simulators.

Available for 3ds Max: 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022.

SmoothBoolean v2.0

3 votes

SmoothBoolean is a 3ds Max C++ plugin for creating smooth transitions between ProBoolean meshes. No need to spend hours on cleaning messy topologies created with boolean cuts anymore. If you just want your 3d models to look great on the renderings or you need to bake something for games, then you don't have to waste your time trying to model fancy Sub-D meshes.

v2.0 Changelog:
-lowpoly meshes handling
-much better dealing with meshes of different resolution
-15-20% faster solving

3DS Max - Plugin - Move To Surface V2.0 [Update]

1 vote

This is an updated version of the script called "Move To Surface",
that you can find it in this same playlist on my YouTube channel.
To use it, select a collection of objects, click the script, pick a target geometry to drop the selected objects onto.
This updated version will consider the presence of groups, or/and objects that are in a hierarchy and will drop the topmost parent.

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