3ds Max | All

PolyBoost

16 votes

PolyBoost is an extensive set of easy to use, but advanced tools for 3d artists working in 3ds max. The focus of the PolyBoost tools is at speeding up and streamlining workflow for the artist. PolyBoost offers a wide range of tools for creating various types of subobject selections as well as a set of modelling tools which will make many tasks in everyday modelling a lot easier.

ScriptSpot needs a few good volunteers [3ds max]!

9 votes

I'm looking for some volunteers to help foster the ScriptSpot community in a few key areas:

"RE-launch" Raffle #3 - Win PolyBoost for 3ds max!

12 votes

This week we have FOUR licenses of Polyboost up for grabs! For those who might be new to the raffle, ScriptSpot is celebrating its "RE-launch" as an all new community scripting site with some great prizes for the community!


Congratulations! Our Winners Are:

zeronove, PetrZ, cliffbrannon, and Georg Duemlein

 

Shader Wiring Tool

8 votes

This tool could quickly connect from your max UI elements to dx material shader parameters. example: you can use 3ds max environment ambient color to control dx material ambient color. I showed this during GDC2007 which lots people interested and want get this script. here it is.
3/30 updated with auto wire and scan wires. check the demo2 video

Camera Animator

12 votes

This script creates a new animated camera that animates along the scene cameras. Every position and rotation is stored in an animation key. It lets you render a number of cameras without making numerous network renderjobs or having to set up the video post every time.

WireMaterial

17 votes

Creates a shaded wire material for topology renderings.

mxscom

29 votes

The REZN8 Productions MAXScript / COM Bridge. This script and executable allows you to run scripts externally.

Install for Crimson Editor
0. Modify the entry in maxscript6.reg and or maxscript7.reg to point to the
directory where your 3dsmax.exe resides.
1. Place 'RegisterOLEControl.ms' into your folder.

rdg::mapTileTool

5 votes

rdg::mapTileTool - a maxscript

I am currently working on a chapter
on how to handle complex [procedural] materials inside 3dsmax. It will
be accompanied by sample tools to demonstrate methods and aproaches.
This is one of them. A tool to manipulate the tiling of nested maps.

Rotate Tools

11 votes

Compact dialog for simple preset rotations.

Has a type in for amount of degrees to rotate

buttons to rotate left or right.

Rotations are around the currently active axis. If there are multiple axis' selected, it will default to rotating around the Z axis

Pulldown of preset values to rotate (1,5,15,30,etc...)

Meshfoot

8 votes

Mesh Foot is a 3DS Max plugin that allows you to seamlessly integrate exported .3DS or .OBJ mesh sequences into existing scenes without re-animating - re-boning - or re-skinning anything.

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