3ds Max | All

MCG Hologram

0 votes

What good is a picture gonna do ?...just watch the video.. and don't write in and say...well, technically this and technically that...I like my world weird and wacky...

ver 1.01:

- Changed View Plane to Depth Axis.

- The Depth Axis is also in Local mode rather than World mode so it works with hologram facing any direction in the world.

- Added Depth Offset so you can place the hologram behind the frame.

Welder

6 votes

Features
- Creates welds between intersecting geometry
- Creates welds on selected edges
- Multiple weld type options
- Realtime settings/property adjustments
- Works with splines and meshes

MCG Preserve Components

2 votes

Preserve (aka. Restore) Components of your geo. Like Preserve but with Axis controls.

Use this above a Relax is effectively a Relax with Axis controls.

ver 1.01: added Soft Sel option

Delete All Keys

4 votes

Deletes all the position - rotation - scale and custom attribute keys on all objects in the scene.

MCG ConnVerts

0 votes

(if anyone even contemplates suggesting me calling it Plexus...you can GAGF)

PF + Mesher + Connverts:

https://www.facebook.com/vustarama/videos/1727204060941423/

ver 1.01: for use with Particles (whether PF or Sprays) + Mesher, use Every Nth so that you treat each mesh as a 'particle' rather than multiple verts in a mesh.....but there's nothing to stop you from using it on a normal mesh like plane, box, teapot.....to achieve different effects...

TP Tuner

3 votes

JigsawMaker

9 votes

(Copypasta from my webpage)
Jigsaw maker

For fun I made a little jigsaw script. Just specify how many pieces you want and optinally draw a template spline for your pieces to generate a fully random jigsaw.

SIGERSHADERS VCarpaint2

67 votes

The SShadersVCarpaint2 is integrated right into 3ds Max and becomes one of the Material options available within the Material Editor. It is expertly programmed Shader that control many components of the V-Ray Material based on specific Material criteria. You can customize everyone Preset flexibly and, the main thing, quickly, to adapt for the needs. This Shader exposes only the settings that are important to creating a highly realistic and optimized material.

 

MCG Centre of Mass

2 votes

This MCG calculates the Centre of Mass for an odd/asymetrical shape object. The Max centre to object uses a bounding box that does not suit odd shapes. This will find the COM by Volume or Verts distribution.

 

MCG PosConstraint XYZ

0 votes

Position Constraint....with Axis controls...

If you want an Offset, simply add a PositionList first, then in Available slot, add Vu_PosContraintXYZ...then even tho it is constrained, you can still move your object to whatever 'offset'position you like.

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