3ds Max | All

ACP (Alternate Color Picker) and colorPalette

29 votes

An alternate color picker and color palette manager. So far only a photoshop style color picker is implemented - other types are planned for the future.

Palette Loader

6 votes

Simple loader for adobe .ase palettes.

 

MirrorMoprh

2 votes

Script to mirror (or symmetry) morph targets. Just run the script.

Convert Normal Maps

7 votes


Version 1.7
Simple script that converts any NormalBump map to VRayNormalMap and vice versa.

Object info [free]

2 votes

A little free utility which shows information about selected objects. The field is editable so you can copy information to the clipboard.

Unit Switcher

9 votes

This is a simple script that allows you to switch the display units with a button click.
This came about during a modeling job where the client provided the measurements in different units.
This script was made in Max 2010, but it should work in earlier versions.

Max viewport performance enhancer

0 votes

**HOTFIX 2019.1.1 FIXT THIS ISSUE, NO NEED FOR THIS SCRIPT**

This script was made to fix the poor performance of the 3ds max 2019.1 viewport.
It accomplishes this by adding a mesh select to every geometry object in the scene. By doing so you will see a improvement by about 1000% depended on which graphics card is in the system.

*forest pack is not supported, you will need to manually delete the modifier from the forrest pack

made by www.jenshaerssens.com commissioned by www.BELLY.BE

AXIS

2 votes

 

Axis will be the part of Octopus, integrated into the Octopus package. The world to screen space system will extend the Octopus system, which will let you create even more user friendly tools. Octopus share also will be under development :)

PSD_to_3DS

6 votes

PSD_to_3DS allows you to texture objects and create textured planes directly from Adobe Photoshop.

 

New Re-topology tool: Wrapit

Hello all, I'd thought I'd take this opportunity to demonstrate a new tool I've been developing for 3dsmax 2008 and above.

Wrapit is essentially a tool for conforming meshes to other meshes.
This lends itself to various scenarios such as retopoligising high-res
meshes like those created in Zbrush, mudbox etc and creating low poly
proxies for situations where those are preferable, like collision
detection etc.

Obviously there are other solutions for retopoligising, although I've
never really enjoyed that process in Zbrush, and learning new tools can

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