This is a simple script that allows you to switch the display units with a button click.
This came about during a modeling job where the client provided the measurements in different units.
This script was made in Max 2010, but it should work in earlier versions.
Script
Unit Switcher
By marceflorestant · Credited author: Marc Florestant · 2010-01-13
Community compatibilityNo compatibility reports yet
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- Version
- 1.0
- 3ds Max compatibility
- See listing claims below
How compatibility works
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- From original requirements
- 2010
- Original version requirement
- 3DS Max 2010
- Date updated
- 2010-01-13
- Legacy votes
- 9
- Homepage
- www.marcflorestant.com
Release history
Version 1.0Listed version
Listing updated
- unitSwitcher.mcr2.9 KB
Tags: measure, unit scale, units, Max 2010, unit setup
Description
More by marceflorestant
View all contributionsSnap and Link
This is a utility script that takes a group of objects aligns them to another group of objects and links them.
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0 commentsJuggler
"Juggler is a utility script for Max 6 that randomizes different aspects of any object. It can randomize position - rotation - and scale attributes - as well as - object/wire color and the application of materials."
Script
0 comments
Comments (1)
Comment policy
Superb Script
Had this for a long time now, but took it upon myself to improve its functionality. Taken no credit as I merely just added a few more options to the script such as using Crea 3D Info Tool, Reset Xform, Reset X,Y,Z and Reset All (reset also collapses the stack to either poly or mesh depending on your stack history).
As stated I merely thought I'd update the script so it has more functionality.
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