bitmap

Relink Bitmaps

85
votes

 

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.  

Screenshot  

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 

 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

I'm also looking for full-time/part-time work in Game Development or ArchVis, please check out my portfolio at http://www.colinsenner.com and resume here (PDF). 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Supported Max versions (32-bit and 64-bit): Max 2010, Max 2009, Max 2008, Max 9 (service pack 1+)

FilePathFinder Pro & Light versions

16
votes

Updated March 9 2010

FilepathFinder Pro v3.1.15


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy create or use existing materials, merge 3dmodels and Proxy into your scene.
Also with this tool your can easy find, collect and sort asset files.
FilePathFinder help you quick select objects in your scene or find desired materials and textures and placed they to Material Editor.

New Features:

  • DotNet interface
  • Image preview list (include formats HDR, EXR, PSD and other)
  • Image preview for Mental Ray Proxy, Vray Proxy, Ies,Material and xRef (if to them exist preview image)
  • 3 modes to display files - Details, Details with Thumbnails and Thumbnails
  • Independent from 3dsMax caching of files in formats BMP, JPG, PNG, TIFF
  • New methods of collection of files - via clipboard and drag&drop method
  • Ability to add bitmap files, proxy, Ies, materials and other files to the project
  • Ability to create new materials
  • Creating Multimaterial with dragging of several images
  • Texturing of objects and subobjects
  • Ability to change setting for texture before or after the creating of material
  • New Render Preview Tool

  • Fixes issues with retargeting of Custom Dependents in Asset Tracking
  • Object selection has been accelerated (up to 100 times!)
  • "Transparent" demo-version
  • Photoshop tool. Open image maps in photoshop

    8
    votes

    Hello,

    This is an update for an oldie but a goodie,

     

    This is an oldie but a goody. Put simply, it is a script that will open 3ds Max material maps in photoshop. I use it in my quad menu. If photoshop isn’t open, then it will open it for you. The previous version used a hard old school search for image maps used
    in your materials, before opening them in photoshop. This version uses
    the max class dependencies to get all bitmaps used in a material.

    Bitmap Paths

    4
    votes

     

    Adjust your bitmap paths ... hope it helps :D

    Check_Bitmap_N-th_power_2

    3
    votes

    Created by: feilang

    This can check all of the bitmaps in your scene if their sizes can be divided end by 2.

    Usually, game developers may like this.

    bitmapCollector

    6
    votes

    Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.

    Tutorial:
    Open a scene that contains a lot of bitmaps. Run the UI version of the script. Choose a Directory. Hit Do. All the bitmaps you choosed will be copied to the directory you specified, and now all the scene materials point to that directory.

    Open All Bitmaps

    4
    votes

    The script is used to open all bitmaps on any selected objects in Photoshop. When first run the script will ask you for the location of Photoshop; which it then stores in 3dmax.ini. If Photoshop is moved the script will ask you to reconfirm the location. When pressed Photoshop is launched and bitmaps on selected object are opened.

    Inspired by the script LoadBitmapInPhotoshop

    Maps_fixer

    3
    votes

    Relocate, replace or search missing maps.
    See on which materials they are placed,
    Double click to relink bitmaps
    Globally change paths
    Search and replace maps in subdirectories
    ...

    RH Check ATS Maps

    4
    votes

    This script goes through all the .max files in a given folder and checks if all the assets in the Asset Tracking System have their status set to "Ok". Once its done it pops an info box thats shows how many files where checked, and then gives you the name of the .max files that were wrong.

    RDG PSD2Mat - a pipeline tool

    12
    votes

    Hello,

    I would like to invite you to take a look at our new pipeline tool:
    PSD2Mat - a pipeline tool

    PSD2Mat is a production proven connection between Adobe PhotoShop® and
    Autodesk 3D Studio MAX®. This maxscript converts layered PSD Files into
    a Scanline or VRay, Brazil and Mental Ray Material. Named layers are converted to bitmapfiles
    and assigned to their respective material slots.

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