Tagged 'bitmap'

Relink Bitmaps

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Photoshop tool. Open image maps in photoshop

Hello,

This is an update for an oldie but a goodie,

 

This is an oldie but a goody. Put simply, it is a script that will open 3ds Max material maps in photoshop. I use it in my quad menu. If photoshop isn’t open, then it will open it for you. The previous version used a hard old school search for image maps used
in your materials, before opening them in photoshop. This version uses
the max class dependencies to get all bitmaps used in a material.

Search Materials And Maps

 

 

The script is also dockable and it has now a right click menu:

 

This MaxScript collecting all materials, maps and texture, it also allow to search materials, maps or textures by name. You can modify the texture path, also for multiple selections, and you can copy the selection to the material editor.

EmbedBMP

GENERAL INFO

EmbedBMP is a scripting utility that translates bitmap data from an image file to string data, which can be added to Maxscript source and loaded as bitmaps by the provided decoder function block.

Some basic compression is applied to decrease the data size. The embedbmp logo for instance is imbedded as a 5kb string, from a 44kb bitmap. The maximum practical image size strongly depends on the compressibility and omittability of the image content.

Bitmap List [ .NET ]

The script "Bitmap List [ .NET ] - Version : Beta 1.0 " use dotNetClass ListView and Maxform.
The script for use change location bitmap and stuff in 3ds Max.
The script support 3ds Max 2009 - Higher.


FilePathFinder Pro & Light versions


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and sort asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

FilepathFinder PRO v3.12.68

  • Fixed a bug with rendering preview for 3d models [Batch Render&Relink]
  • Fixed a some issues with gamma when rendering the thumbnails [Batch Render&Relink]
  • Fixed a bug with black output when rendering the thumnails for materials with Vray frame buffer [Batch Render&Relink]
  • Fixed a bug with generating the identification file on some computers
  • Fixed some minor issues for folder-browser dialog
  • Fixed some minor issues with interface

Bitmap Collector

This script was created in order to help artists with collecting and re-pathing bitmaps (textures) that are coming into the scene files from all over the places.

This tool will let you automatically re-name the bitmaps based on dynamic names as well as your defined static names. It will then copy all the bitmaps to a single directory of your choosing and automatically re-path the bitmaps in your scene, so that you don't have to manually do a thing.

Here's a quick video demonstrating how it works

BitmapPath in MatLib Relpacer

This script can replace all bitmap texture pathes in selected matlib file. You select Matlib file,select directory you want to set, select the bitmap texture directory path you want to replace and thats all. This my first script.

BE CAREFULL. It does not make backups, but uses A LOT OF MEMORY, so if it crashes your matlib maybe damaged. Example: replacing All Evermotion ArchShaders Vol.1 + Vol.2 pathes (in one file for all maps) takes near 2,5GB! Any help and suggestions how to solve this will be accepted. This my first script:)

P.S. sorry for my english

bitmapCollector

Collects all the scene bitmaps and places them into a single directory, updating your scene to point to their new home.

Tutorial:
Open a scene that contains a lot of bitmaps. Run the UI version of the script. Choose a Directory. Hit Do. All the bitmaps you choosed will be copied to the directory you specified, and now all the scene materials point to that directory.

RadarScan

 

UFOs were found !

The max is dangerous !!!

Engjoy it :)

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