Tagged 'Proxy'

Project Manager

584 votes

Project Manager - Asset Browser for 3ds Max

  • Best tool for organizing any type of 3D files.
  • Simple drag and drop for merging and assigning models, materials, textures, biped, IES lights and more.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Arnold & etc.

Changes for Project Manager v.2.70.25:

  • Now you can save materials to library by dragging them directly from Material Editor**
  • Caching the materials thumbnails
  • Details View for Materials
  • Adds the ability to save sceneMaterials to Material Library using context menu of treeview
  • Updates for Unique Asset Tracking System what allows to working with assets which not support the default 3Ds Max Asset Tracking System
  • Adds support to RedShift Renderer – merging Proxy, creating IES and RedShift materials
  • Adds support to Arnold Renderer – merging Proxy, creating IES and Arnold materials
  • Adds the ability to create a fR_IES from IES photometric files (Final Render)
  • Adds “.BHV” and “.SKP” files as default formats for 3d files
  • Native preview for SketchUp files (.SKP)
  • Adds the ability to create Biped from .BHV files
  • Adds the ability to adding buttons for custom scripts to toolbar
  • Adds the ability to save comments and tags by pressing CTRL+ENTER
  • Adds the ability to rendering previews for models using all cameras present in rendered scene
  • New option “Fit view to nodes” – to disable/enable fitting view to objects in rendered scene
  • New methods and properties for API: PostScriptInfo.FitCameraFov and “BeforeRender” property for PostScriptInfo.BatchMode
  • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio
  • Fixes a bug when merging objects with hierarchy ( for example animated nodes )
  • Fixes an issue for 3Ds Max 2017 with assigning textures to modifiers and objects by dragging to Command panel
  • Fixes a minor issues with merging xRef
  • Some interface changes and speed improvements
  • Fixes an issue with very slow loading material libraries on complex scenes when use a Nitrous Direct3D Display Driver
  • Fixes an issue with locking a rendering view after rendering thumbnails for materials using default render-preset

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

mrProxy Generator v1.0

22 votes

mrProxy Generator v1.0 is a helpful script for creating multiple proxies of selected objects. It automatically names the output files from the selection and can also replace your geometry. The script is free of charge and available for download.
Works with versions 9.x and above. There’s also a video tutorial describing the usage of the script on youtube.

Camera resolution tool

6 votes

Frankly the default 3dsMax render settings bug me. They don't deal with modern cameras. The proxy settings are hard coded and can't be changed. There's no easy way to create over-scanned frame without a calculator. So I've written my own tool to fix these problems.

Tweak Camera Dialog

There several rollouts in this tool, each dealing with a separate task.

Relink Bitmaps

487 votes

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Proxif - Vray proxy "fixer"

1 vote

This is very simple script I did for "fixing" proxies in 3ds max 2014 and up.
When working with a lot of proxies in 3ds Max 2014, viewport gets very very buggy. The problem is when "preview from file" in VRayProxys display option is checked. So this script finds all the proxies in the scene and changes then to "preview from file (faces)" which seems to fix this viewport problem!
Script will not make any changes if some proxies are grouped.

FilePathFinder Pro & Light versions

411 votes


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and sort asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

FilepathFinder PRO v3.50.02

  • Increase the size of thumbnails up to 256px
  • Adds the support to Corona renderer
  • Adds the support to Octane renderer
  • Adds support to Maxwell renderer:
    • Search\Collect\Relink for Maxwell Proxy
    • Search\Collect\Relink for Maxwell MxLight
    • Search\Collect\Relink for Maxwell MxMesher
    • Search\Collect\Relink for Maxwell MxParticles
    • Search\Collect\Relink for Maxwell MxVolumetric
    • Search\Collect\Relink for Maxwell Materials and Maps
  • Add the ability to render the preview as .png with alpha channel.[Batch Render&Relink]
  • Fixed the some issues and bugs when the system use the text with size greater than 100%.
  • Fixed the issue with hiding the Vray VFB window.
  • Fixed the bug with locking the 3ds max hotkeys after opening some menus.

Harry's Proxy Creator

1 vote

This script is very similar to a script Jason Schleifer wrote from Maya, it allows you to split a predefined object into several segments based on the transforms of special cutter objects, these segments can then be linked back into a skeleton hierarchy. The advantage of displaying segmented geometry in the viewport rather than the skinned mesh is that you get faster playback speeds.

When you evaluate this script it create a new "Category" in the "Customize User Interface" window called "Harry's Proxy Creator" where you'll find the tool

GTVFX-SCA_VRproxiesReplaceWithMesh

2 votes

Brings in the geometry mesh of the VRay Proxy at the same position and with the same hierarchy as the proxy container.

GTVFX-MSH_proOptimizeSelection

1 vote

 

For each object in your selection a proOptimzer modifier will be applied and calculated to the percentage you specify.

 

Once applied and you can update the spinner in the UI and see your objects update in real-time.

 

 

Batch Library Helper v1.0.1

0 votes

 

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