Tagged 'Proxy'

Project Manager

594 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.
 

Project Manager version 3.18.72

  • Adds support to relink relative paths to external links on merging models and materials
  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Adds an ability to include/exclude search by asset’s name
  • Fixes some issues with HiDPI screens
  • Fixes a bug with running the plugin on some systems
  • Fixes an issue with drag&drop materials to sub-material slots
  • Fixes an issue with dragging materials to Material Editor
  • Fixes a bug with dragging multiple textures to the Material Editor in 3ds Max 2023 by holding the SHIFT key
  • Fixes an issue with creating materials on drag&drop bitmaps
  • Fixes an issue with display preview thumbnails
  • Fixes an issue with searching assets in subfolders
  • Fixes a bug with the option “Show files in subfolders”
  • Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings
  • Fixes an issue with storing some settings on relinking
  • Fixes a minor issue with "Auto-Assign" preview tool
  • Fixes an issue with showing assets from hidden directories
  • Fixes an issue with resizing images using a percentage value
  • Fixes some minor issues with "Asset View" dialog
  • Fixes some other issues and speed improvements
  • Better default settings for creating PBR materials from images and Substance SBSAR files
  • Adds support to CoronaPhysicalMtl for creating PBR materials from images and Substance SBSAR files
  • Adds an ability to customize masks for creating PBR materials from images
  • Adds an ability to flexibly customize PBR materials created from images
  • Adds an ability to bulk-change texture size for the created PBR materials
  • Adds an ability to change texture size for the created Substance map
  • Adds an ability to reuse categories from a replaced material to the new one in the material library
  • Fixes some minor issues with the Converting Images tool
  • Fixes an issue with converting models to Final Render proxies in 3ds Max 2022 and above
  • Fixes a bug with opening VRMAT library files

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

Relink Bitmaps

501 votes

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

Relink Bitmaps webpage:

https://colinsenner.com/relink-bitmaps/

Supported Max versions: Max 2018+
(Older versions should work, but are not supported moving forward)

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.83

  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Fixes some minor issues with the Converting Images tool
  • Fixes a bug with opening the plugin on scenes that contained Anima objects
  • Fixes an issue with applying an activation key

 

FilePathFinder Pro version 4.00.76

  • Adds support to batch archive 3ds MAX files and Material libraries with assets [Batch Render&Relink]
  • Adds support to paths longer than 256 characters
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Some optimizations and speed improvements
  • Fixes an issue with renaming links on xRef scenes using Advanced Asset Renamer
  • Fixes a bug on relinking and collecting assets
  • Fixes an issue with relinking paths longer than 256 characters
  • Fixes an issue with refreshing assets after relinking in version 4.00.26
  • Allows to setup desired view for studios without a camera [Batch Render&Relink]
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with slow opening right-menu in some scenes
  • Fixes a bug setting path for links contained illegal characters

 

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

Corona Proxies Tool

2 votes

Select you corona proxies and press a button - "Solid Bounding Box", "Wire Bounding Box", "Point Cloud" and "Full Mesh" to switch the procies. This scrip is written and tested at 3ds max 2016. If you have some problem with your max version please text me.

Script category: “#todorScripts”.

You can downlod it from my website:

VRayProxy Animation Control

36 votes

For the new support for animated deforming meshes to VRayProxy object in VRay 1.50.SP2

How to control large numbers of proxy animated objects, randomly altering their values speed, frame offset and scale. Besides controlling all the parameters of VRay Proxy (display, playback, meshfile and selections)

Use with copies of proxies and work on selected objects.

HQ Proxy Tools

0 votes

HQ Proxy Tools is a free 3dsMax script that helps you to adjust some settings of proxy objects. This script supports Vray render and Corona render.

Highlight features:

MAKE INSTANCES SIMILAR PROXIES: proxies have the same .vrmesh file or .cgeo file will be made instances. It will save memory and render faster.

INSTANCES TO VRAY/CORONA PROXIES: convert objects to vray/corona proxy and maintain their instances (The original proxy export from Vray will convert objects to proxies but also make them unique objects, which will increase your file size and render slower)

Strip Paths

0 votes

A FAST Script for Stripping All Paths (Bitmaps, IES, Proxies ....) Without Changing Render Paths .

VrayProxy Switcher

35 votes

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
Istance copies will be replaced with the new vrayproxy object.
Get previously saved objects back to max whenever you wish.

User Interface

Q-Proxies

1 vote

Q-Proxies 3dsmax plugin - banner

Instant Proxy Meshes for Scene Optimization

 

Description

Automatically create multiple proxy objects that replace your high-poly meshes to speed up your work on heavy scenes.

MCloth Animator [MassFX]

0 votes

MCloth Animator

MCloth Animator allows you to simulate mCloth on any animated mesh directly, including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting to other software. MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.
Third party plugins are natively supported.

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