Proxy

FilePathFinder Pro & Light versions

17
votes

 

Updated March 15 2010

FilepathFinder Pro v3.1.27


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy create or use existing materials, merge 3dmodels and Proxy into your scene.
Also with this tool your can easy find, collect and sort asset files.
FilePathFinder help you quick select objects in your scene or find desired materials and textures and placed they to Material Editor.

New Features:

  • DotNet interface
  • Image preview list (include formats HDR, EXR, PSD and other)
  • Image preview for Mental Ray Proxy, Vray Proxy, Ies,Material and xRef (if to them exist preview image)
  • 3 modes to display files - Details, Details with Thumbnails and Thumbnails
  • Independent from 3dsMax caching of files in formats BMP, JPG, PNG, TIFF
  • New methods of collection of files - via clipboard and drag&drop method
  • Ability to add bitmap files, proxy, Ies, materials and other files to the project
  • Ability to create new materials
  • Creating Multimaterial with dragging of several images
  • Texturing of objects and subobjects
  • Ability to change setting for texture before or after the creating of material
  • New "Render Preview" Tool

  • Fixes issues with retargeting of Custom Dependents in Asset Tracking
  • Object selection has been accelerated (up to 100 times!)
  • "Transparent" demo-version
  •  

    FilepathFinder v 3.1.27

    • Adds ability to drag files of materials (".mat") on objects in viewport and into the Material Editor
    • Adds filter for Images and Not-Images Files
    • Fixes issues with speed for Showing Files in List with filter
    • Fixes issue occurs on some computers when running utility

    Relink Bitmaps

    85
    votes

     

    Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

    Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.  

    Screenshot  

    Features:

    [*] All 3dsmax supported Bitmap Texture types
    [*] (new) Relinks Mental Ray Proxy files
    [*] (new) Relinks VRay Proxies (.vrmesh)
    [*] (new) Relinks VRayHDRI files
    [*] (new) Relinks IES files (including VRayIES files)
    [*] (new) Automatically checks for script updates and new versions
    [*] 250% speed increase from previous versions
    [*] Command-line mode available for automating repetative tasks (see documentation on the website)
    [*] Configurable default user options saving button clicks and wasted time

     

     This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added. 

    I'm also looking for full-time/part-time work in Game Development or ArchVis, please check out my portfolio at http://www.colinsenner.com and resume here (PDF). 

     

    Relink Bitmaps webpage:

    http://www.colinsenner.com/scripts/relink-bitmaps

    Supported Max versions (32-bit and 64-bit): Max 2010, Max 2009, Max 2008, Max 9 (service pack 1+)

    VrayProxy Switcher

    2
    votes

    Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
    Istance copies will be replaced with the new vrayproxy object.
    Get previously saved objects back to max whenever you wish.

    User Interface

    mrProxy Generator v1.0

    4
    votes

    mrProxy Generator v1.0 is a helpful script for creating multiple proxies of selected objects. It automatically names the output files from the selection and can also replace your geometry. The script is free of charge and available for download.
    Works with versions 9.x and above. There’s also a video tutorial describing the usage of the script on youtube.

    MR_Proxy_BakeAll

    6
    votes

    This scripts enable you to change selected objects(with animation) to mr_Proxy objects.
    And you can change some parameters of selected objects all at once.
    Caution: If you wanna use property "AnimOffset", you have to apply Skin modifier or
    other deformation modifier to an object, whose animation is just drived by linked hierarchy.

    How to use: Just put this script to \3ds max root\ui\macroscripts\. Then, start up 3ds max,
    and go to "Customize"->"Customize User Interface". You can find this script in a category "DSTRUEVISION".

    VRayProxy Animation Control v1.0

    7
    votes

    For the new support for animated deforming meshes to VRayProxy object in VRay 1.50.SP2

    How to control large numbers of proxy animated objects, randomly altering their values speed, frame offset and scale. Besides controlling all the parameters of VRay Proxy (display, playback, meshfile and selections)

    Use with copies of proxies and work on selected objects.

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    Gtools_Proxy_Display

    2
    votes

    Lets you change the display of selected vrayproxy’s

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