Proxy

Relink Bitmaps

 v2.05 Released:

2.05 Changelog:

  • Fixed the annoying “Cannot convert undefined to type: Filename” error that occured when a user had a missing bitmap in an Unwrap_UVW modifier 

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

FilePathFinder Pro & Light versions

FilePathFinder Medium and FilePathFinder-Light now is free for users of 3ds max 9SP2& 2008!


FilepathFinder it is a power tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and sort asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
FilePathFinder help you quick select objects in your scene or find desired materials and textures and placed they to Material Editor.
Also with this tool you can easy create or use existing materials and merge 3dmodels into your scene.

Update History:

FilepathFinder PRO v3.9.60

 New features:

  • Adds support to renderer Octane - working with asset files .
  • Adds support to renderer Octane -  rendering previews.

Bug fixes:

  • Fixes issue with blocking 3ds max hotkeys after opening menu “File”.
  • Fixes issue with setting a default renderer in Batch Render&Relink.
  • Fixes issue with applying render-preset in Batch Render&Relink.

Project Manager

 

 

Project Manager -the utility for cataloging and use 3d models,materials, IES,HDRI & etc..

It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.

For more convenient job with libraries all information is presented in the thumbnails view.

The utility supports the viewing of all image formats supported by 3ds Max(Such as HDRI,EXR,TGA,PSD and more).

Project Manager v.1.64.82

  • Adds support to renderer Octane - working with asset files.
  • Adds support to renderer Octane -  rendering previews.

Project Manager v.1.64.69

  • Fixes issue with merging targeted lights and cameras when drag&drop.
  • Fixes issue with applying render-preset .
  • Fixes issue with blocking 3ds max hotkeys after opening menu “File”.
  • Fixes issue with setting a default renderer in Batch Render&Relink.
  • Fixes issues with drag&drop materials and textures into Slate Material Editor.
  • Fixes minor issue with search in “Textures” category.
  • Fixes issues with Translations links to Local\Network paths.
  • Fixes issues with applying the setting “Use old Material/Map Browser” in max 2013.
  • Fixes issues with long time for first merging models and other assets.

Update History for all versions. 

Models
Materials
Textures
HDRI
IES
Asset Files

mental ray Proxy Manipulator

 

Working with mental ray proxies can be very tedious. As they are used for vegetation alot, the need for variation is there, to make it look believable. This script gives you options to vary scale and all animations aspects of all selected mr proxies. It also has a minimized version where you can quickly change the viewport resolution of your proxies, helping to speed up the viewport alot.

Tutorial video:

mrProxy Generator v1.0

mrProxy Generator v1.0 is a helpful script for creating multiple proxies of selected objects. It automatically names the output files from the selection and can also replace your geometry. The script is free of charge and available for download.
Works with versions 9.x and above. There’s also a video tutorial describing the usage of the script on youtube.

VrayProxy Switcher

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
Istance copies will be replaced with the new vrayproxy object.
Get previously saved objects back to max whenever you wish.

User Interface

MR_Proxy_BakeAll

This scripts enable you to change selected objects(with animation) to mr_Proxy objects.
And you can change some parameters of selected objects all at once.
Caution: If you wanna use property "AnimOffset", you have to apply Skin modifier or
other deformation modifier to an object, whose animation is just drived by linked hierarchy.

How to use: Just put this script to \3ds max root\ui\macroscripts\. Then, start up 3ds max,
and go to "Customize"->"Customize User Interface". You can find this script in a category "DSTRUEVISION".

VRayProxy Animation Control v1.0

For the new support for animated deforming meshes to VRayProxy object in VRay 1.50.SP2

How to control large numbers of proxy animated objects, randomly altering their values speed, frame offset and scale. Besides controlling all the parameters of VRay Proxy (display, playback, meshfile and selections)

Use with copies of proxies and work on selected objects.

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Gtools_Proxy_Display

Lets you change the display of selected vrayproxy’s

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