Tagged 'Proxy'

Project Manager

589 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max models, materials, textures and lights.
  • Merging models, materials, bitmaps and IES using drag& drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for materials and IES photometric files.
  • Show native previews for 3ds Max files, GrowFx, Revit, Substance, DWG, SketchUp, BIP motion, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.92.00:

New version of Project Manager adds support to GrowFX - plant modelling system.
Now you can see native embedded thumbnail, create GrowFX objects by dragging the .GFX files into viewport and convert them to Proxy on the fly.

  • Adds support to GrowFX: preview embedded thumbnail, drag into viewport, convert to Proxy
  • Fixes a bug when V-Ray proxy path is set to undefined
  • Fixes a potential bug with saving/restoring MYSQL database
  • Fixes an issue with saving to library a material which contains FstormBitmap
  • Convert to Vray Proxy now uses optimization for instances. Re-create your V-Ray proxies in case if you have issues with rendering speed or cancellation/ending of renderingis slowly
  • Fixes an issue with selecting Vray Proxies on the Asset Files tab by file-name
  • Fixes a bug when paste items into the Favorites folder from the system folder
  • Fixes some other issues and bugs

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

VrayProxy Switcher

35 votes

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
Istance copies will be replaced with the new vrayproxy object.
Get previously saved objects back to max whenever you wish.

User Interface

FilePathFinder Pro & Light versions

410 votes

FilepathFinder - is a most advanced tool for working with asset files in 3ds Max.
With FilepathFinder you can easy find, collect and work with asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
FilePathFinder helps you quickly select objects in your scene or find the necessary materials and textures and place them in the Materials Editor.
Also with this tool you can easily archive the 3ds Max scene.

 

 

FilepathFinder PRO v3.76.14

New Features & Fixes for FilePathFinder Pro

  • Speeds up the relinking of asset files approximately in 7 times!
  • Adds support to 3ds Max 2019
  • Display progress bar when Copy and Relink assets
  • Adds an ability to rename Asset link + file on Hdd in more simple way - using menu-item or shortcut (SHIFT+F2)
  • Simplifying Deployment. New capability for installation plugin and creation the identification files in silent mode.
  • Fixes a minor issue with relinking background images
  • Fixes a bug with crashing the plugin in scenes which contains VRayOSLTex and VRayGLSLTex textureMaps
  • Fixes an issue with generating preview for some .PSD files.
  • Fixes a potential issue with generating bug-reports.
  • Fixes some another minor issues.
  • Fixes some potential issues with compatibility with other 3ds Max plugins.
  • Fixes some another minor issues.
  • Fixes some minor interface issues
  • Fixes an issue with flickering toolTips in Windows 7

New Features & Fixes for tool Batch Render&Relink

  • Adds capability to render in batch mode using Maxwell Renderer
  • More accuracy find compatible renderer by material
  • Fixes an issue with using Vray Frame Buffer for rendering thumbnails in Vray Next.
  • Uses real World and mapChannel settings from materials when rendering preview for materials.( Avalable only with default material's studio)
  • Fixes a bug whith rendering some 3d models. [Batch Render&Relink]
  • Fixes a bug when rendering preview works very slowly when Vray material contains displacement
  • Fixes a logical mistake in using variables "FilePath" and "FileName" in "Batch Render&Relink" tool

Relink Bitmaps

490 votes

 

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

mrProxy Generator v1.0

22 votes

mrProxy Generator v1.0 is a helpful script for creating multiple proxies of selected objects. It automatically names the output files from the selection and can also replace your geometry. The script is free of charge and available for download.
Works with versions 9.x and above. There’s also a video tutorial describing the usage of the script on youtube.

Camera resolution tool

6 votes

Frankly the default 3dsMax render settings bug me. They don't deal with modern cameras. The proxy settings are hard coded and can't be changed. There's no easy way to create over-scanned frame without a calculator. So I've written my own tool to fix these problems.

Tweak Camera Dialog

There several rollouts in this tool, each dealing with a separate task.

Proxif - Vray proxy "fixer"

1 vote

This is very simple script I did for "fixing" proxies in 3ds max 2014 and up.
When working with a lot of proxies in 3ds Max 2014, viewport gets very very buggy. The problem is when "preview from file" in VRayProxys display option is checked. So this script finds all the proxies in the scene and changes then to "preview from file (faces)" which seems to fix this viewport problem!
Script will not make any changes if some proxies are grouped.

Harry's Proxy Creator

1 vote

This script is very similar to a script Jason Schleifer wrote from Maya, it allows you to split a predefined object into several segments based on the transforms of special cutter objects, these segments can then be linked back into a skeleton hierarchy. The advantage of displaying segmented geometry in the viewport rather than the skinned mesh is that you get faster playback speeds.

When you evaluate this script it create a new "Category" in the "Customize User Interface" window called "Harry's Proxy Creator" where you'll find the tool

GTVFX-SCA_VRproxiesReplaceWithMesh

2 votes

Brings in the geometry mesh of the VRay Proxy at the same position and with the same hierarchy as the proxy container.

GTVFX-MSH_proOptimizeSelection

1 vote

 

For each object in your selection a proOptimzer modifier will be applied and calculated to the percentage you specify.

 

Once applied and you can update the spinner in the UI and see your objects update in real-time.

 

 

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