SkinMe

17 votes
Version: 
0.7
Date Updated: 
02/10/2007
Author Name: 
Beroc

This script was created to help in rigging for animation. It works by
selecting and assigning verts to bones, then creating the Skin Modifier
when you are done.

Additional Info: 

You need to know the following:
1: How to use max's vertices editor
2: How to hide and unhide things vertices, within the editor. It is all based off of that.

How to Install:
Put the script and bitmaps in your Scripts folder, put the Help file in your Help folder.

Instructions:
See the Help file.

Release Notes:

0.7 Bug Fix: Fixed an error that would occour if you used a non Edit_Mesh object.


0.7 Release:
Added the Auto Assign and Edit Bone Geometry features supported in later versions of Max.
Added major Gui Updates along with picture buttons instead of text.
Corrected Vertex assignment to not retain bones with 0.0 weights.
Select Bone Verts and Select Unassigned Verts now hides other verts.
Some features may not be supported by older versions of Max (tested in Max 8.0)

0.6 Release:
You can now change the model!!!! Add or remove verts, detach things... whatever you need.. then press the Correct Model!!!! button... It will fix all the verts for you. Changing vert locations may mess this proccess up a bit, but if most of them are still in the same space, then you are good. This process may take a bit, depending on the number of vertices you have.

Version Requirement: 
3ds max 6+
Video URL: 

Comments

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Adriano_Zanetti's picture

I'm sorry, mayber I should

I'm sorry, mayber I should try it first of course... but just by reading the whole page... i'm wondering... what does this script do that the skin mod doesn't ?

 

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